This code is part of a class likely representing a...
This code is part of a class likely representing a zombie mob in a game, such as Minecraft. Here's an explanation of what this code does:
Context:
The code appears to handle the mechanics for summoning reinforcement zombies under certain conditions. This often happens when a zombie entity calls for help (e.g., in harder game difficulties).
Detailed Description:
-
Initial Conditions:
- The code checks multiple conditions to determine if reinforcement zombies should spawn:
livingentity != null
: There is a target entity (e.g., a player) for the zombie.- The game's difficulty level is either
HARD
orEXTREME
. - A random chance, determined by the zombie's
SPAWN_REINFORCEMENTS_CHANCE
attribute, is satisfied. - The game rule
RULE_DOMOBSPAWNING
allows mob spawning.
- The code checks multiple conditions to determine if reinforcement zombies should spawn:
-
Get Zombie's Position:
- The zombie's current position
(x, y, z)
is retrieved and rounded to integers using Math utilities (Mth.floor
).
- The zombie's current position
-
Prepare to Spawn Reinforcements:
- The method identifies the type of zombie (
EntityType<? extends Zombie>
) and creates a new zombie instance (zombie
) using the provided world (p_363771_
) and spawn reason (EntitySpawnReason.REINFORCEMENT
). - The code stops if
zombie
is null (i.e., the creation process failed).
- The method identifies the type of zombie (
-
Find Valid Spawn Location:
- The zombie attempts to spawn at a random nearby position up to 50 times, subject to these validity checks:
SpawnPlacements.isSpawnPositionOk(...)
: The location can accept such an entity.SpawnPlacements.checkSpawnRules(...)
: All spawn rules are respected.- The spawn position is not near players (
hasNearbyAlivePlayer
). - The spawn location is unobstructed and free from collisions.
- The zombie can either spawn in water or it spawns in a location free of liquids (
containsAnyLiquid
).
- The zombie attempts to spawn at a random nearby position up to 50 times, subject to these validity checks:
-
Spawn Zombie:
- If a valid location is found:
- The new zombie's position is set.
- The new zombie targets the player or entity (
livingentity
) that the original zombie was targeting. - The zombie call process is finalized with difficulty and spawn reasons (
finalizeSpawn
). - The new zombie is added to the world (
addFreshEntityWithPassengers
).
- If a valid location is found:
-
Adjust Reinforcement Chance:
- The
SPAWN_REINFORCEMENTS_CHANCE
of the original zombie is reduced slightly (-0.05
) to make subsequent reinforcement calls less likely. - The spawned zombie has its reinforcement chance attribute adjusted, likely to manage chain spawns more effectively.
- The
-
End of Process:
- If the zombie spawns successfully or 50 attempts are exhausted, the method exits, returning
true
.
- If the zombie spawns successfully or 50 attempts are exhausted, the method exits, returning
Summary:
This code enables a zombie in the game to summon reinforcements (i.e., additional zombies) when the proper conditions are met. It ensures that newly spawned zombies only appear in valid locations and adjusts the reinforcement probabilities to balance the gameplay experience.