This method, `getPotentialBonusSpawns`, appears to determine the number of potential...

August 30, 2025 at 02:39 AM

private int getPotentialBonusSpawns(Raid.RaiderType p_219829_, RandomSource p_219830_, int p_219831_, DifficultyInstance p_219832_, boolean p_219833_) { Difficulty difficulty = p_219832_.getDifficulty(); boolean flag = difficulty == Difficulty.EASY; boolean flag1 = difficulty == Difficulty.NORMAL; boolean flag2 = difficulty == Difficulty.EXTREME; int i; switch (p_219829_) { case VINDICATOR: case PILLAGER: if (flag || flag2) { i = p_219830_.nextInt(2); } else if (flag1) { i = 1; } else { i = 2; } break; case EVOKER: default: return 0; case WITCH: if (flag || flag2 || p_219831_ <= 5 || p_219831_ == 7) { return 0; } i = 1; break; case RAVAGER: i = !flag && !flag2 && p_219833_ ? 1 : 0; } return i > 0 ? p_219830_.nextInt(i + 1) : 0; }

This method, getPotentialBonusSpawns, appears to determine the number of potential bonus spawns in a game (likely in the context of a raid), based on the type of raider (p_219829_), the current difficulty level, a random number generator, a raid wave number (p_219831_), and a flag (p_219833_).

Here’s a breakdown of what it does:

  1. Extract Difficulty Information:

    • Difficulty difficulty = p_219832_.getDifficulty(); retrieves the current difficulty of the game (e.g., EASY, NORMAL, EXTREME).
    • Boolean flags (flag, flag1, flag2) are set based on the current difficulty.
  2. Determine Spawns Based on Raider Type:

    • Switches on the p_219829_ raider type (e.g., VINDICATOR, PILLAGER, EVOKER, WITCH, RAVAGER):
      • VINDICATOR / PILLAGER:
        • If the difficulty is EASY or EXTREME, a random number between 0 and 1 is selected (i = p_219830_.nextInt(2)).
        • If the difficulty is NORMAL, i is set to 1.
        • Otherwise, i is set to 2.
      • EVOKER (default case):
        • Always returns 0 (no bonus spawns).
      • WITCH:
        • Returns 0 if the difficulty is EASY, EXTREME, or the raid wave (p_219831_) is less than or equal to 5, or if it's exactly 7.
        • Otherwise, i is set to 1.
      • RAVAGER:
        • If the difficulty is not EASY or EXTREME and p_219833_ is true, i is set to 1. Otherwise, i is set to 0.
  3. Finalize Result:

    • If i > 0, the method returns a random value between 0 and i inclusive (p_219830_.nextInt(i + 1)).
    • If i <= 0, the method directly returns 0.

Purpose:

This method is used to calculate how many additional or "bonus" entities of specific raid types (e.g., VINDICATOR, WITCH, etc.) can potentially spawn during a raid in a game. The calculation is influenced by:

  • The current difficulty level.
  • The specific type of raid participant (RaiderType).
  • The raid wave number (p_219831_).
  • Randomness (RandomSource).
  • A boolean flag (p_219833_) that may indicate some special logic.

The output is a number indicating how many bonus spawns are possible for the given inputs.

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