This piece of code seems to be part of a...
This piece of code seems to be part of a game, likely from Minecraft or a Minecraft-related mod, considering its use of entity types such as RAVAGER, PILLAGER, VINDICATOR, ILLUSIONER, and EVOKER, all of which are Minecraft entities.
What the code does:
-
The code is likely part of logic related to a raid event, where waves of hostile NPCs (Non-Player Characters or "raiders") are spawned during a raid against the player or a location.
-
Entity Type Check: The first
if
statement checks if the type of the "raider entity" being processed is a RAVAGER (i.e., a specific raid-related entity). -
Raid Difficulty Customization: It then uses the raid's difficulty level (e.g., EASY, NORMAL, HARD, EXTREME) and compares it with some thresholds (using
getNumGroups(Difficulty.<level>)
) to determine what type of raider (PILLAGER, VINDICATOR, etc.) to spawn. Based on the difficulty level, the following happens:- On EASY: It spawns only PILLAGER.
- On NORMAL: It spawns only VINDICATOR.
- On HARD: It tries to spawn both PILLAGER and VINDICATOR (although only the last one takes effect because the second assignment overwrites the first due to how this is written).
- On EXTREME (or when
i
exceeds the EXTREME difficulty group): The behavior becomes more conditional (if (k == 0)
), cycling through other entities like ILLUSIONER and EVOKER.
-
Entity Setup: After selecting which type of raider to spawn, the code:
- Increments a counter
k
. - Ensures the raider (
raider1
) is not null. - Calls the
joinRaid
method to add the raider to the group for this raid wave, passing raid-related data (p_37756_
) and ensuring the raider is positioned correctly in the game world usingmoveTo
. - Finally, makes the new raider entity start riding the RAVAGER (
startRiding(raider)
), meaning this entity physically mounts or attaches itself to the RAVAGER.
- Increments a counter
-
Behavior Issue: There are inconsistencies in this code—for example:
- The repeated reassignment of
raider1
overwrites previous entity creation calls, meaning certain entities won't actually spawn even though the code attempts to create them. - The logic uses nested and unnecessary blocks (
{}
braces), which don't serve any real purpose.
- The repeated reassignment of
Summary:
This code spawns different types of hostile raider entities during a raid depending on the difficulty level and certain conditions. It assigns these entities to ride a RAVAGER and adds them to the raid. However, the code has issues such as overwriting entities unintentionally, which could result in unintended behavior or fewer entities being spawned than expected.