This code snippet defines a method `performRangedAttack` in a class...

August 28, 2025 at 09:26 PM

@Override public void performRangedAttack(LivingEntity p_34143_, float p_34144_) { if (!this.isDrinkingPotion()) { Vec3 vec3 = p_34143_.getDeltaMovement(); double d0 = p_34143_.getX() + vec3.x - this.getX(); double d1 = p_34143_.getEyeY() - 1.1F - this.getY(); double d2 = p_34143_.getZ() + vec3.z - this.getZ(); double d3 = Math.sqrt(d0 * d0 + d2 * d2); Holder<Potion> holder = Potions.HARMING; if (p_34143_.isInvertedHealAndHarm()) { holder = Potions.HEALING; } if (p_34143_ instanceof Raider) { if (p_34143_.getHealth() <= 4.0F) { holder = Potions.HEALING; } else { holder = Potions.REGENERATION; } this.setTarget(null);

This code snippet defines a method performRangedAttack in a class (likely for a game entity, such as a mob or NPC) that executes a ranged attack on a target, presumably in a game-like environment. Here's what it does step by step:

  1. Checks if the entity performing the attack (this) is not drinking a potion (!this.isDrinkingPotion()). If it is drinking a potion, the logic likely stops here, meaning the entity cannot attack while doing so.

  2. Computes the vector difference between the target entity's (p_34143_) current position and the attacker's (this) position:

    • d0: X-axis difference accounting for the target's velocity.
    • d1: Vertical (Y-axis) difference between the attacker's position and the target's eye level.
    • d2: Z-axis difference accounting for the target's velocity.
    • d3: The horizontal distance between the attacker and the target as the Pythagorean distance on the X-Z plane.
  3. Determines what type of potion to use for the ranged attack:

    • Defaults to using a Harming Potion (Holder<Potion> holder = Potions.HARMING).
    • If the target has the "inverted heal and harm" status (p_34143_.isInvertedHealAndHarm()), it switches the potion to Healing.
    • If the target is an instance of Raider (a specific entity type, likely in the game), additional logic determines the potion:
      • If the target's health (p_34143_.getHealth()) is ≤ 4, it switches to a Healing Potion.
      • Otherwise, it switches to a Regeneration Potion.
  4. Clears the attacker's target by calling this.setTarget(null), likely to reset or stop further targeting after the current attack.

Purpose of the Code

The method appears to calculate the appropriate potion effect to perform a ranged attack on a living target entity (p_34143_) based on:

  • The target's type.
  • The target's health state.
  • The attacker's current action (whether it is drinking a potion or not).

This method likely belongs to an AI-controlled entity in a game designed to use ranged attacks with potion effects tailored to the situation. The specifics suggest this might be part of a game engine or modding framework like Minecraft, given the references to Potion, Raider, and game-like mechanics.

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