This code snippet defines a method `performRangedAttack` in a class...
This code snippet defines a method performRangedAttack
in a class (likely for a game entity, such as a mob or NPC) that executes a ranged attack on a target, presumably in a game-like environment. Here's what it does step by step:
-
Checks if the entity performing the attack (
this
) is not drinking a potion (!this.isDrinkingPotion()
). If it is drinking a potion, the logic likely stops here, meaning the entity cannot attack while doing so. -
Computes the vector difference between the target entity's (
p_34143_
) current position and the attacker's (this
) position:d0
: X-axis difference accounting for the target's velocity.d1
: Vertical (Y-axis) difference between the attacker's position and the target's eye level.d2
: Z-axis difference accounting for the target's velocity.d3
: The horizontal distance between the attacker and the target as the Pythagorean distance on the X-Z plane.
-
Determines what type of potion to use for the ranged attack:
- Defaults to using a Harming Potion (
Holder<Potion> holder = Potions.HARMING
). - If the target has the "inverted heal and harm" status (
p_34143_.isInvertedHealAndHarm()
), it switches the potion to Healing. - If the target is an instance of
Raider
(a specific entity type, likely in the game), additional logic determines the potion:- If the target's health (
p_34143_.getHealth()
) is ≤ 4, it switches to a Healing Potion. - Otherwise, it switches to a Regeneration Potion.
- If the target's health (
- Defaults to using a Harming Potion (
-
Clears the attacker's target by calling
this.setTarget(null)
, likely to reset or stop further targeting after the current attack.
Purpose of the Code
The method appears to calculate the appropriate potion effect to perform a ranged attack on a living target entity (p_34143_
) based on:
- The target's type.
- The target's health state.
- The attacker's current action (whether it is drinking a potion or not).
This method likely belongs to an AI-controlled entity in a game designed to use ranged attacks with potion effects tailored to the situation. The specifics suggest this might be part of a game engine or modding framework like Minecraft, given the references to Potion
, Raider
, and game-like mechanics.