The code you provided contains a combination of methods and...
The code you provided contains a combination of methods and an interface, structured for what appears to be part of a game or simulation likely using Minecraft-like logic. Let's break it down:
isRaiderWithinRange
method:
This static method determines if a specific LivingEntity
qualifies as a "raider" and is within a certain range of a position (BlockPos
). Here's what it checks sequentially:
- Entity is alive: The
LivingEntity
must not be dead (p_155198_.isAlive()
). - Entity is not removed from the simulation: The entity must not have been marked for removal (
!p_155198_.isRemoved()
). - Entity is within range: The
BlockPos::closerToCenterThan
method calculates whether the entity's current position (p_155198_.position()
) is within a radius of 48 units around the pointp_155197_
. - Entity is either a raider or a vex:
- The entity's type must either match the
"RAIDERS"
tag (a predefined set of raider entities inEntityTypeTags.RAIDERS
), or - Alternatively, the entity must be of type
EntityType.VEX
.
- The entity's type must either match the
The method returns true
if all conditions are met, indicating that the entity is recognized either as a raider within 48 units or specifically as a Vex regardless of the raider tag.
glow
method:
This static method makes a LivingEntity
"glow" by adding a glowing effect to it:
- The
LivingEntity
p_58841_
is given aMobEffectInstance
of theGLOWING
effect type. - The effect lasts for
60
ticks (likely game ticks, e.g., ~3 seconds in Minecraft terms). - This method modifies the
LivingEntity
so that it might visually glow in the game or simulation.
ResonationEndAction
functional interface:
This is a functional interface (@FunctionalInterface
), which means it has exactly one abstract method and can be implemented with a lambda or method reference. It represents an action to execute when something called a "resonation" ends.
It defines the following method:
void run(Level p_155221_, BlockPos p_155222_, List<LivingEntity> p_155223_);
This method is intended to:
- Perform a specific operation (
run
) on aLevel
(representing the game world/environment), aBlockPos
(specific position in the world), and aList
ofLivingEntity
objects (entities affected by the resonation).
Overall Purpose:
- The
isRaiderWithinRange
method determines if an entity qualifies as a raider (or Vex) and is within a specific range, likely to identify targets or entities relevant to events such as a raid in the game. - The
glow
method applies a glowing visual effect, perhaps to make entities easier to see or track. - The
ResonationEndAction
defines a customizable event or action to execute after a certain "resonation" process ends.
This seems to be part of a larger system for managing game events, entity effects, and interactions within a simulated game world.