The code you provided contains a combination of methods and...

August 28, 2025 at 08:12 PM

private static boolean isRaiderWithinRange(BlockPos p_155197_, LivingEntity p_155198_) { return p_155198_.isAlive() && !p_155198_.isRemoved() && p_155197_.closerToCenterThan(p_155198_.position(), 48.0) && p_155198_.getType().is(EntityTypeTags.RAIDERS) || p_155198_.getType() == EntityType.VEX; } private static void glow(LivingEntity p_58841_) { p_58841_.addEffect(new MobEffectInstance(MobEffects.GLOWING, 60)); } @FunctionalInterface interface ResonationEndAction { void run(Level p_155221_, BlockPos p_155222_, List<LivingEntity> p_155223_); } }

The code you provided contains a combination of methods and an interface, structured for what appears to be part of a game or simulation likely using Minecraft-like logic. Let's break it down:


isRaiderWithinRange method:

This static method determines if a specific LivingEntity qualifies as a "raider" and is within a certain range of a position (BlockPos). Here's what it checks sequentially:

  1. Entity is alive: The LivingEntity must not be dead (p_155198_.isAlive()).
  2. Entity is not removed from the simulation: The entity must not have been marked for removal (!p_155198_.isRemoved()).
  3. Entity is within range: The BlockPos::closerToCenterThan method calculates whether the entity's current position (p_155198_.position()) is within a radius of 48 units around the point p_155197_.
  4. Entity is either a raider or a vex:
    • The entity's type must either match the "RAIDERS" tag (a predefined set of raider entities in EntityTypeTags.RAIDERS), or
    • Alternatively, the entity must be of type EntityType.VEX.

The method returns true if all conditions are met, indicating that the entity is recognized either as a raider within 48 units or specifically as a Vex regardless of the raider tag.


glow method:

This static method makes a LivingEntity "glow" by adding a glowing effect to it:

  • The LivingEntity p_58841_ is given a MobEffectInstance of the GLOWING effect type.
  • The effect lasts for 60 ticks (likely game ticks, e.g., ~3 seconds in Minecraft terms).
  • This method modifies the LivingEntity so that it might visually glow in the game or simulation.

ResonationEndAction functional interface:

This is a functional interface (@FunctionalInterface), which means it has exactly one abstract method and can be implemented with a lambda or method reference. It represents an action to execute when something called a "resonation" ends.

It defines the following method:

void run(Level p_155221_, BlockPos p_155222_, List<LivingEntity> p_155223_);

This method is intended to:

  • Perform a specific operation (run) on a Level (representing the game world/environment), a BlockPos (specific position in the world), and a List of LivingEntity objects (entities affected by the resonation).

Overall Purpose:

  • The isRaiderWithinRange method determines if an entity qualifies as a raider (or Vex) and is within a specific range, likely to identify targets or entities relevant to events such as a raid in the game.
  • The glow method applies a glowing visual effect, perhaps to make entities easier to see or track.
  • The ResonationEndAction defines a customizable event or action to execute after a certain "resonation" process ends.

This seems to be part of a larger system for managing game events, entity effects, and interactions within a simulated game world.

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