The provided code performs a series of operations to launch...

March 24, 2025 at 09:27 PM

#include <iostream> #include <windows.h> int main() { puts("Starting game via Steam...\n"); system("start \"\" steam://rungameid/250900"); puts("Started game, waiting for window..."); HWND window; do { Sleep(1000); window = FindWindowA(nullptr, "Binding of Isaac: Repentance"); } while (window == nullptr); puts("Found window, waiting for next launch state..."); // Wait until game fully start, just for reliability reason LPRECT rect; do { GetWindowRect(window, rect); Sleep(100); } while((rect->right - rect->left) < 1200); puts("Game started, sleeping for 1 second..."); Sleep(1000); puts("Applying patch..."); if (SetWindowLongPtrA(window, GWL_STYLE, WS_VISIBLE | WS_CLIPSIBLINGS) == 0) { printf("an error occurred while settings props, %d", GetLastError()); return 1; } CloseHandle(window); puts("Done!"); return 0; }

The provided code performs a series of operations to launch a game (specifically "The Binding of Isaac: Repentance" via Steam), monitor its window state, and modify window properties. Here's a breakdown of what the code does:

Step-by-Step Explanation:

  1. #include Statements:

    • #include <iostream>: Used for I/O functionality (though not heavily used here except for puts and printf).
    • #include <windows.h>: Includes the Windows API functions and data types for managing windows, processes, etc.
  2. Prints a Startup Message:

    • puts("Starting game via Steam...\n");: Outputs a message to indicate the program is attempting to start the game.
  3. Launches the Game via Steam:

    • system("start \"\" steam://rungameid/250900");: Uses the system function to execute a command that launches the game "The Binding of Isaac: Repentance" on Steam. The numeric ID 250900 corresponds to the game on Steam.
  4. Polls for the Game Window:

    • The program waits for the game's window to appear:
      HWND window;
      do {
          Sleep(1000);
          window = FindWindowA(nullptr, "Binding of Isaac: Repentance");
      } while (window == nullptr);
      
      • It checks every second (Sleep(1000)) for the window title "Binding of Isaac: Repentance" using FindWindowA.
  5. Prints Message on Window Detection:

    • Once the window is found, the program outputs: "Found window, waiting for next launch state...".
  6. Waits for Window to Fully Initialize:

    • The program waits for the game's window size to reach a width of at least 1200 pixels:
      LPRECT rect;
      do {
          GetWindowRect(window, rect);
          Sleep(100);
      } while((rect->right - rect->left) < 1200);
      
      • GetWindowRect retrieves the window's dimensions. It continuously checks the width (rect->right - rect->left).
  7. Performs a Temporary Delay:

    • After the game has started, the program waits for an additional second (Sleep(1000)) just for reliability.
  8. Applies a Patch to Modify the Window Style:

    • The program modifies the window's style via the Windows API:
      if (SetWindowLongPtrA(window, GWL_STYLE, WS_VISIBLE | WS_CLIPSIBLINGS) == 0) {
          printf("an error occurred while settings props, %d", GetLastError());
          return 1;
      }
      
      • SetWindowLongPtrA sets the window's "long value" at the specified index (in this case, GWL_STYLE). It applies a style combining WS_VISIBLE (visible window) and WS_CLIPSIBLINGS (prevents sibling windows from drawing over it).
  9. Closes the Window Handle:

    • After modifying the window, the program releases the handle to the window by calling CloseHandle(window);.
  10. Outputs "Done!":

    • After completing all operations, the program prints: "Done!".
  11. Returns 0:

    • The program exits with a success status (return 0).

Issues/Observations:

  1. LPRECT rect is Uninitialized:

    • LPRECT rect is defined but not initialized, which will likely cause an access violation error when GetWindowRect attempts to write into it. The fix is to declare RECT rect; instead of a pointer and pass its address (&rect).
  2. CloseHandle(window):

    • CloseHandle is incorrect here because FindWindowA returns a window handle (not a kernel handle). The window handle should not be closed using this function. Removing this line is necessary to avoid undefined behavior.

Summary:

The code launches "The Binding of Isaac: Repentance" on Steam, waits for the window to initialize, and modifies the window's style using the Windows API. However, it has critical issues related to uninitialized variables and misuse of CloseHandle, which need to be addressed to work properly.

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