The provided code performs a series of operations to launch...
The provided code performs a series of operations to launch a game (specifically "The Binding of Isaac: Repentance" via Steam), monitor its window state, and modify window properties. Here's a breakdown of what the code does:
Step-by-Step Explanation:
-
#include
Statements:#include <iostream>
: Used for I/O functionality (though not heavily used here except forputs
andprintf
).#include <windows.h>
: Includes the Windows API functions and data types for managing windows, processes, etc.
-
Prints a Startup Message:
puts("Starting game via Steam...\n");
: Outputs a message to indicate the program is attempting to start the game.
-
Launches the Game via Steam:
system("start \"\" steam://rungameid/250900");
: Uses thesystem
function to execute a command that launches the game "The Binding of Isaac: Repentance" on Steam. The numeric ID250900
corresponds to the game on Steam.
-
Polls for the Game Window:
- The program waits for the game's window to appear:
HWND window; do { Sleep(1000); window = FindWindowA(nullptr, "Binding of Isaac: Repentance"); } while (window == nullptr);
- It checks every second (
Sleep(1000)
) for the window title "Binding of Isaac: Repentance" usingFindWindowA
.
- It checks every second (
- The program waits for the game's window to appear:
-
Prints Message on Window Detection:
- Once the window is found, the program outputs:
"Found window, waiting for next launch state..."
.
- Once the window is found, the program outputs:
-
Waits for Window to Fully Initialize:
- The program waits for the game's window size to reach a width of at least 1200 pixels:
LPRECT rect; do { GetWindowRect(window, rect); Sleep(100); } while((rect->right - rect->left) < 1200);
GetWindowRect
retrieves the window's dimensions. It continuously checks the width (rect->right - rect->left
).
- The program waits for the game's window size to reach a width of at least 1200 pixels:
-
Performs a Temporary Delay:
- After the game has started, the program waits for an additional second (
Sleep(1000)
) just for reliability.
- After the game has started, the program waits for an additional second (
-
Applies a Patch to Modify the Window Style:
- The program modifies the window's style via the Windows API:
if (SetWindowLongPtrA(window, GWL_STYLE, WS_VISIBLE | WS_CLIPSIBLINGS) == 0) { printf("an error occurred while settings props, %d", GetLastError()); return 1; }
SetWindowLongPtrA
sets the window's "long value" at the specified index (in this case,GWL_STYLE
). It applies a style combiningWS_VISIBLE
(visible window) andWS_CLIPSIBLINGS
(prevents sibling windows from drawing over it).
- The program modifies the window's style via the Windows API:
-
Closes the Window Handle:
- After modifying the window, the program releases the handle to the window by calling
CloseHandle(window);
.
- After modifying the window, the program releases the handle to the window by calling
-
Outputs "Done!":
- After completing all operations, the program prints:
"Done!"
.
- After completing all operations, the program prints:
-
Returns 0:
- The program exits with a success status (
return 0
).
- The program exits with a success status (
Issues/Observations:
-
LPRECT rect
is Uninitialized:LPRECT rect
is defined but not initialized, which will likely cause an access violation error whenGetWindowRect
attempts to write into it. The fix is to declareRECT rect;
instead of a pointer and pass its address (&rect
).
-
CloseHandle(window)
:CloseHandle
is incorrect here becauseFindWindowA
returns a window handle (not a kernel handle). The window handle should not be closed using this function. Removing this line is necessary to avoid undefined behavior.
Summary:
The code launches "The Binding of Isaac: Repentance" on Steam, waits for the window to initialize, and modifies the window's style using the Windows API. However, it has critical issues related to uninitialized variables and misuse of CloseHandle
, which need to be addressed to work properly.