This code is written in the Processing language and generates...

July 3, 2025 at 05:48 PM

void setup() { size(400, 400); background(255); stroke(0); frameRate(1); // velocidad de dibujo } void draw() { float gridSize = random(10, 40); // Tamaño aleatorio entre 10 y 40 for (int x = 0; x < width; x += gridSize) { for (int y = 0; y < height; y += gridSize) { // Elije color de relleno según probabilidad (50%) if( random(0,100) < 50 ){ fill(0); } else { fill(255); } rect(x, y, gridSize, gridSize); } } }

This code is written in the Processing language and generates a grid of rectangles with random sizes and randomized black or white colors that refreshes once per second. Here's what it does step by step:

  1. Setup (setup() function):

    • The canvas size is set to 400x400 pixels.
    • The initial background color is set to white (255).
    • The stroke color for shapes is set to black (0).
    • The frame rate is set to 1, meaning the draw() function will execute once per second.
  2. Drawing (draw() function):

    • A random grid size (gridSize) is generated for each frame, with a value between 10 and 40 pixels.
    • A nested for loop iterates through the canvas in both the x (horizontal) and y (vertical) directions, incrementing by the grid size, effectively dividing the canvas into a grid based on the random gridSize.
    • For each grid cell, a random decision is made (50% chance) whether to fill the rectangle with black (fill(0)) or white (fill(255)).
    • A rectangle (rect()) is drawn at the current grid cell coordinates (x, y) with a width and height equal to gridSize.
  3. Result:

    • Every second, a new grid with rectangles of varying sizes and random black or white fills is drawn over the entire canvas. The randomness of the grid size and the rectangle colors gives it a dynamic and visually changing appearance.

This explanation focuses on describing the functionality of the code in detail, including the roles of variables and processes such as randomization and the grid generation. Let me know if you'd like me to expand on any specific part!

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