This code is part of a Minecraft-like system for handling...
This code is part of a Minecraft-like system for handling raid events, specifically the spawning and management of raiding entities during a raid. Here's a breakdown of what it does:
-
Check for a specific raid type:
- The code starts by checking if the raid type corresponds to a
RAVAGER
entity (raid$raidertype.entityType == EntityType.RAVAGER
). - This condition ensures that the block of code inside only executes for raids involving a RAVAGER.
- The code starts by checking if the raid type corresponds to a
-
Declare raider variables:
- The variables
raider1
,raider2
,raider3
, andraider4
are declared and initialized tonull
. These will hold references to different types of raider entities created during the raid.
- The variables
-
Create raiders based on difficulty and group number:
-
Depending on the raid's difficulty (
EASY
,NORMAL
,HARD
, orEXTREME
) and the current group indexi
:- For
EASY
: APILLAGER
is created. - For
NORMAL
: AVINDICATOR
is created. - For
HARD
: Both aPILLAGER
and aVINDICATOR
are created. - For
EXTREME
(a hypothetical higher difficulty): Depending on a condition (k == 0
), multiple entities are created, including anEVOKER
, anILLUSIONER
, aVINDICATOR
, and aPILLAGER
.
- For
-
Each entity is created using a spawn method like
EntityType.<type>.create(this.level, EntitySpawnReason.EVENT)
.
-
-
Tracks raid groups:
- The variable
k
acts as a counter for additional logic related to raid group management.
- The variable
-
Add raiders to the raid:
- For each non-
null
raider (raider1
,raider2
,raider3
,raider4
):- The raider is added to the raid using
this.joinRaid(i, raiderX, p_37756_, false)
. - The raider's position is set using
raiderX.moveTo(p_37756_, 0.0F, 0.0F)
. - The raider is set to "ride" the main RAVAGER entity using
raiderX.startRiding(raider)
.
- The raider is added to the raid using
- For each non-
Purpose:
The code dynamically spawns and assigns raiders to a raid based on the raid's difficulty and stage (group number). Raiders are then added to the raid and positioned appropriately, with some set to ride the primary RAVAGER entity. This is likely part of a larger raid control system in a game like Minecraft to handle enemy waves and interactions during raid events.