This code handles keyboard inputs for a game, likely a...

August 22, 2025 at 09:31 AM

private void handleKeyPress(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_LEFT: model.moveTetromino(-1, 0); break; case KeyEvent.VK_RIGHT: model.moveTetromino(1, 0); break; case KeyEvent.VK_DOWN: model.moveTetromino(0, 1); break; case KeyEvent.VK_UP: model.rotateTetromino(); break; case KeyEvent.VK_SPACE: while (model.moveTetromino(0, 1)) { } model.fixTetromino(); break; case KeyEvent.VK_P: if (timer.isRunning()) { stopGame(); } else { startGame(); } break;

This code handles keyboard inputs for a game, likely a Tetris-like game, responding to specific key presses to control the player's actions. Here's what each part of the code does:

  1. KeyEvent.VK_LEFT: When the Left Arrow key is pressed, the moveTetromino(-1, 0) method is called, moving the current tetromino (playing piece) one step to the left on the game grid.

  2. KeyEvent.VK_RIGHT: When the Right Arrow key is pressed, the moveTetromino(1, 0) method moves the current tetromino one step to the right on the game grid.

  3. KeyEvent.VK_DOWN: When the Down Arrow key is pressed, the moveTetromino(0, 1) method moves the tetromino one step downward (lower on the grid).

  4. KeyEvent.VK_UP: When the Up Arrow key is pressed, the rotateTetromino() method rotates the tetromino, likely to its next orientation (e.g., for L-shaped pieces, shifting between 4 possible rotations).

  5. KeyEvent.VK_SPACE: When the Spacebar key is pressed, the current tetromino "hard drops" to the bottom of the grid:

    • A while loop repeatedly calls moveTetromino(0, 1) to move the tetromino downward as far as possible, stopping when it can no longer move.
    • After the hard drop, the fixTetromino() method is called, likely to lock the tetromino into place on the game grid.
  6. KeyEvent.VK_P: When the 'P' key is pressed, it toggles the pause functionality for the game:

    • If the timer (which probably controls the game's update loop) is running, stopGame() is called to pause the game.
    • Otherwise, startGame() resumes the game.

In summary, this code implements movement, rotation, hard drop, and pause functionality for a Tetris-like game using specific keyboard inputs.

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