This code handles keyboard inputs for a game, likely a...
This code handles keyboard inputs for a game, likely a Tetris-like game, responding to specific key presses to control the player's actions. Here's what each part of the code does:
-
KeyEvent.VK_LEFT: When the Left Arrow key is pressed, the
moveTetromino(-1, 0)
method is called, moving the current tetromino (playing piece) one step to the left on the game grid. -
KeyEvent.VK_RIGHT: When the Right Arrow key is pressed, the
moveTetromino(1, 0)
method moves the current tetromino one step to the right on the game grid. -
KeyEvent.VK_DOWN: When the Down Arrow key is pressed, the
moveTetromino(0, 1)
method moves the tetromino one step downward (lower on the grid). -
KeyEvent.VK_UP: When the Up Arrow key is pressed, the
rotateTetromino()
method rotates the tetromino, likely to its next orientation (e.g., for L-shaped pieces, shifting between 4 possible rotations). -
KeyEvent.VK_SPACE: When the Spacebar key is pressed, the current tetromino "hard drops" to the bottom of the grid:
- A
while
loop repeatedly callsmoveTetromino(0, 1)
to move the tetromino downward as far as possible, stopping when it can no longer move. - After the hard drop, the
fixTetromino()
method is called, likely to lock the tetromino into place on the game grid.
- A
-
KeyEvent.VK_P: When the 'P' key is pressed, it toggles the pause functionality for the game:
- If the
timer
(which probably controls the game's update loop) is running,stopGame()
is called to pause the game. - Otherwise,
startGame()
resumes the game.
- If the
In summary, this code implements movement, rotation, hard drop, and pause functionality for a Tetris-like game using specific keyboard inputs.