The provided code `v@N={1,0,0};` appears to be written in Houdini's...
August 28, 2025 at 02:25 AM
The provided code v@N={1,0,0};
appears to be written in Houdini's VEX (Vector Expression Language), which is commonly used in Houdini for shader development, geometry manipulation, and other procedural operations.
What the code does:
-
v@N
:- This sets the variable
N
, which in Houdini typically represents the surface normal vector. - The
v@
prefix specifies that the type ofN
is a vector (a three-component float value, often representing x, y, and z).
- This sets the variable
-
={1,0,0}
:- This assigns the value
{1,0,0}
to theN
vector. {1,0,0}
is a vector pointing in the positive X-direction in 3D space (x=1, y=0, z=0).
- This assigns the value
Summary:
The code sets the normal vector N
to point along the positive X-axis for the geometry's points or primitives (depending on where the code is applied).
Generate your own explanations
Download our vscode extension
Read other generated explanations
Built by @thebuilderjr
Sponsored by beam analytics
Read our terms and privacy policy
Forked from openai-quickstart-node