This code defines a method `Read` (part of an interface...

July 2, 2025 at 07:57 PM

void IThoth.Read(BinaryReader reader) { int i1 = 0; int i2; Thoth.Read(reader, out i2); this.lastVersion = i2; if (i2 > 3) Thoth.Read(reader, out i1); Thoth.Read(reader, out this.unspentPoint); Thoth.Read(reader, out this.xp); Thoth.Read(reader, out this.rankId); if (i2 > 2) Thoth.Read(reader, out this.lastPlayedCampaign); int i3; Thoth.Read(reader, out i3); for (int index = 0; index < i3; ++index) { int i4; Thoth.Read(reader, out i4); this.stats[index] = i4; } Thoth.Read(reader, out i3); for (int index = 0; index < i3; ++index) { bool b; Thoth.Read(reader, out b); this.unlockedAchievements[index] = b; } if (i2 > 1) { Thoth.Read(reader, out i3); for (int index = 0; index < i3; ++index) { bool b; Thoth.Read(reader, out b); this.completedTutorials[index] = b; }

This code defines a method Read (part of an interface IThoth) designed to deserialize data in binary format using a BinaryReader. By reading data sequentially from the provided reader, it populates the fields of the implementing class. Here's a step-by-step explanation of what the code does:

  1. Version Read: The first piece of data (i2) read from the binary file represents a "version" or format indicator (lastVersion) of the serialized data.

    • Thoth.Read(reader, out i2) is called to extract i2. This sets this.lastVersion to the value of i2.
  2. Optional Integer Depending on Version:

    • If the version (i2) is greater than 3, another integer (i1) will be read and stored (although i1 itself doesn't seem to be assigned to any class field here).
  3. Reading Additional Fields:

    • Various class fields, such as unspentPoint, xp, and rankId, are populated by reading separate integers from the binary data.
  4. Reading lastPlayedCampaign Conditionally:

    • If the version (i2) is greater than 2, the code reads an additional value (lastPlayedCampaign).
  5. Reading Statistics (stats Array):

    • An integer i3 is read from the file, which determines the size of the stats array.
    • A loop of size i3 iterates to read and populate integer values into the this.stats array, one at a time.
  6. Reading unlockedAchievements:

    • Another integer i3 is read, which specifies how many boolean values are in the unlockedAchievements array.
    • A loop of size i3 iterates to populate the array with boolean values.
  7. Reading completedTutorials Conditionally:

    • If the version (i2) is greater than 1, a similar process is repeated for the completedTutorials array. The size i3 is read, and subsequent values (booleans) are stored in this array if the version condition is met.

General Summary:

This code deserializes a binary stream containing data of varying structure (depending on the version, i2) into fields of an object. Important dynamic fields include:

  • Arrays like stats, unlockedAchievements, and completedTutorials, which are populated based on the size and content read dynamically from the stream.
  • Additional fields such as lastVersion, unspentPoint, xp, rankId, and lastPlayedCampaign.

Conditional Logic:

The code ensures compatibility with different serialized versions by conditionally reading data based on the lastVersion (i2). For older versions (smaller i2), some newer fields or arrays are ignored/skipped.

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