The provided code is a method (`gameUpdate`) typically used in...

August 22, 2025 at 09:27 AM

private void gameUpdate() { boolean movedDown = model.moveTetromino(0, 1); if (!movedDown) { model.fixTetromino(); } if (model.isGameOver()) { stopGame(); // Optional: Spieler informieren, z.B. mit einem Dialogfenster JOptionPane.showMessageDialog(view, "Spiel vorbei"); } view.repaint();

The provided code is a method (gameUpdate) typically used in a Tetris-like game implementation to update the state of the game. Here is what each part does:

  1. boolean movedDown = model.moveTetromino(0, 1);

    • This attempts to move the current Tetromino (the falling Tetris piece) down by one unit on the game grid.
    • model.moveTetromino(0, 1) likely updates the position of the Tetromino in the "model" (the game's logic or data representation).
    • The return value (movedDown) is true if the move was successful (i.e., the Tetromino could move down without collisions). If false, it means the piece has reached the bottom or collided with another fixed piece.
  2. if (!movedDown) { model.fixTetromino(); }

    • If the Tetromino couldn't move down further (movedDown is false), it becomes "fixed" in its current position on the grid.
    • model.fixTetromino() likely converts the Tetromino into part of the static blocks on the game grid, signaling that it can no longer move.
  3. if (model.isGameOver()) {

    • This checks whether the game is over using the model.isGameOver() method. The game is typically over when a new piece cannot spawn because the grid is full or blocked.
  4. stopGame(); and JOptionPane.showMessageDialog(view, "Spiel vorbei");

    • If the game is over, it calls the stopGame() method to halt the game (likely stopping the game loop or logic updates).
    • A dialog box (JOptionPane.showMessageDialog) is displayed using the view, informing the player that the game is over ("Spiel vorbei" is German and translates to "Game over").
  5. view.repaint();

    • This triggers a repaint of the visual representation of the game using the view object. The view is likely responsible for rendering the game's UI and grid.

Summary:

  • This code manages one step of the game's logic.
  • It moves the active Tetromino down and fixes it if it can’t move further.
  • If the game is over, it stops the game and notifies the player.
  • Finally, it updates the game's display to reflect any changes.
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