This code demonstrates the use of **inheritance**, **abstraction**, and **interfaces**...
April 4, 2025 at 12:49 AM
This code demonstrates the use of inheritance, abstraction, and interfaces in Java to model various shapes (both two-dimensional and three-dimensional). Here's what each part of the code does:
1. Abstract Class Figura
- Serves as the base class for all shapes.
- Contains an abstract method
exibirDetalhes()
which must be implemented by all subclasses. This is used to display details of the specific shape such as dimensions and calculated properties.
2. Interface FiguraPlana
- Represents 2D shapes.
- Defines two methods:
calcularArea()
: Calculates the area of the shape.calcularPerimetro()
: Calculates the perimeter of the shape.
- Shapes that implement this interface must define these methods.
3. Interface FiguraEspacial
- Represents 3D shapes.
- Defines a single method:
calcularVolume()
: Calculates the volume of the shape.
- Shapes that implement this interface must define this method.
4. Class Descriptions
(A) 2D Shape Implementations (FiguraPlana
)
-
Circulo
:- Represents a circle, defined by its radius
raio
. - Implements
calcularArea()
(computes area usingπ * raio²
). - Implements
calcularPerimetro()
(computes perimeter as2 * π * raio
). - Implements
exibirDetalhes()
to print details about the circle.
- Represents a circle, defined by its radius
-
Retangulo
:- Represents a rectangle, defined by its width
largura
and heightaltura
. - Implements
calcularArea()
(calculates area aslargura * altura
). - Implements
calcularPerimetro()
(calculates perimeter as2 * (largura + altura)
). - Implements
exibirDetalhes()
to print details about the rectangle.
- Represents a rectangle, defined by its width
-
Triangulo
:- Represents a triangle, defined by the lengths of its three sides:
lado1
,lado2
, andlado3
. - Implements
calcularArea()
using Heron's formula. - Implements
calcularPerimetro()
(sums up all three side lengths). - Implements
exibirDetalhes()
to print details about the triangle.
- Represents a triangle, defined by the lengths of its three sides:
(B) 3D Shape Implementations (FiguraEspacial
)
-
Esfera
:- Represents a sphere, defined by its radius
raio
. - Implements
calcularVolume()
(computes volume as(4 / 3) * π * raio³
). - Implements
exibirDetalhes()
to print details about the sphere.
- Represents a sphere, defined by its radius
-
Cubo
:- Represents a cube, defined by the length of its side
lado
. - Implements
calcularVolume()
(computes volume aslado³
). - Implements
exibirDetalhes()
to print details about the cube.
- Represents a cube, defined by the length of its side
-
Cone
(incomplete in the provided code):- Represents a cone, defined by its radius
raio
and heightaltura
. - Implements
calcularVolume()
(computes volume as(1 / 3) * π * raio² * altura
). - Implements
exibirDetalhes()
(though this method implementation is incomplete here).
- Represents a cone, defined by its radius
5. How It All Works Together
- By using the
Figura
abstract class as the base and implementing interfaces (FiguraPlana
andFiguraEspacial
), the code ensures that specific behaviors for each shape are properly defined. - Each specific class provides its own implementation of:
- Formulas for area, perimeter (for 2D shapes).
- Formulas for volume (for 3D shapes).
- The
exibirDetalhes()
method to display the unique features and calculations of the shape.
This systematic approach illustrates polymorphism and code reusability, where common functionality is defined in interfaces or abstract classes, and specific behavior is implemented in derived classes.
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