The provided code snippet has two methods, so I'll explain...
September 1, 2025 at 12:11 AM
The provided code snippet has two methods, so I'll explain both separately.
Method 1: getPotentialBonusSpawns
This method is responsible for determining potential bonus spawns of entities during a raid based on the type of raider, difficulty level, wave number, and other parameters.
Input Parameters:
Raid.RaiderType p_219829_
: Enum representing the type of raider (e.g.,VINDICATOR
,PILLAGER
, etc.).RandomSource p_219830_
: Random number generator for generating random values.int p_219831_
: Represents the raid wave number or some numerical context.DifficultyInstance p_219832_
: Holds difficulty-related context (e.g.,EASY
,NORMAL
,EXTREME
).boolean p_219833_
: A boolean flag that appears unused in the code (it's passed but not utilized).
What the Method Does:
-
Determines Difficulty Flags:
flag
: True if the difficulty isEASY
.flag1
: True if the difficulty isNORMAL
.flag2
: True if the difficulty isEXTREME
.
-
Switch Based on Raider Type:
- For different types of raiders (
VINDICATOR
,PILLAGER
,EVOKER
, etc.), the method calculates the number of "bonus spawns" (i
). - For each raider type:
- VINDICATOR, PILLAGER: The number of spawns varies with difficulty:
- Random (0-1) for
EASY
. - 1 for
NORMAL
. - 2 for higher difficulties.
- Random (0-1) for
- EVOKER, ILLUSIONER: Always returns 0 (no bonus spawns).
- WITCH: Returns 0 unless certain wave conditions (
p_219831_
) are met. - RAVAGER: Returns 0 unless certain wave conditions (
p_219831_
) are met.
- VINDICATOR, PILLAGER: The number of spawns varies with difficulty:
- For different types of raiders (
-
Returns Randomized Result:
- If calculated
i > 0
, the method returns a random value between0
andi
. Ifi <= 0
, it returns0
.
- If calculated
Key Observations:
- The method is designed to influence how many extra units of specific raider types spawn during raid waves depending on game difficulty and wave progression.
- Some logical conditions (e.g., inside
WITCH
andRAVAGER
cases) appear to be incomplete or redundant.
Method 2: isActive
This method simply checks whether a specific property active
is set to true
or false
.
Details:
this.active
is presumably a class field that indicates whether some feature or game state (e.g., the raid) is currently active or not.- It returns the value of
this.active
.
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