This code appears to be part of a custom Minecraft...
September 3, 2025 at 10:53 PM
This code appears to be part of a custom Minecraft mod, likely focusing on implementing a feature (like a custom structure, such as a pool, well, or other block arrangements) in the world-generation system. Let’s break it down:
Functionality:
The method place
is designed to determine whether a particular feature (or structure) can be generated at a given location (FeaturePlaceContext
) within the game world.
Key details:
-
Inputs:
FeaturePlaceContext<NoneFeatureConfiguration> p_160066_
: The context for placing a feature, which likely contains details about the world, a random number generator, and the position (BlockPos
) of where the feature is being considered.
-
Processing:
- The method first defines parameters for the potential bounds of the feature in three dimensions (
x
,y
,z
). - It uses a predicate (
Feature.isReplaceable
, constrained byBlockTags.FEATURES_CANNOT_REPLACE
) to check which blocks can be replaced. - It iterates through a 3D area, centered around the
blockpos
origin, defined by the boundsk
,l
,l1
, andi2
for the XZ-cube and levels -1 to 4 along the Y-axis:- The code checks:
- Whether the blocks at the lower and upper bounds (
l2 == -1
orl2 == 4
) are solid. If not, the feature cannot be placed, and the method directly returnsfalse
. - Counts empty blocks along the boundary (X/Z edges for the
y == 0
level) — defined byworldgenlevel.isEmptyBlock()
— and ensures they have no block immediately above them (worldgenlevel.isEmptyBlock(blockpos1.above())
).
- Whether the blocks at the lower and upper bounds (
- Fails Fast: If any critical conditions for placing the feature are not met, the program halts further processing and exits early.
- The code checks:
- The method first defines parameters for the potential bounds of the feature in three dimensions (
-
Return Value:
- The function returns a boolean (
true
orfalse
) depending on whether the feature has suitable conditions to be placed:- If any block at the required bounds (bottom or top) isn't solid, placement is not possible (
false
). - If boundaries' conditions are met (and potentially if at least enough valid blocks are counted via
j2
, thoughj2
isn't used in the visible portion), the feature can be placed (true
).
- If any block at the required bounds (bottom or top) isn't solid, placement is not possible (
- The function returns a boolean (
Summary:
This code performs validity checks for placing a custom world-generation feature in Minecraft. It ensures:
- The bottom and top bounds (
y == -1
andy == 4
) are solid blocks. - Certain boundary conditions are satisfied for empty blocks around the edges.
If any conditions are unmet, the feature placement is disallowed by returning
false
.
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