This code appears to be part of a Minecraft-like game...
August 31, 2025 at 09:31 PM
This code appears to be part of a Minecraft-like game or mod, dedicated to managing raid waves (a mechanic where groups of hostile entities, "raiders", are spawned to attack players or villages). Here's a detailed explanation of what the code does:
-
Raid Group Management:
- The main function of this code is to adjust and spawn raiders (hostile entities) for a specific wave (
i
), depending on the game'sDifficulty
level (EASY, NORMAL, HARD, EXTREME).
- The main function of this code is to adjust and spawn raiders (hostile entities) for a specific wave (
-
Spawn Conditions:
- The code first determines the type of raider(s) to spawn in the current wave based on the
raid$raidertype
. - If the entity type is
EntityType.RAVAGER
(a specific type of raid enemy), additional logic for spawning rider entities (likePILLAGER
,VINDICATOR
,EVOKER
,ILLUSIONER
) is applied.
- The code first determines the type of raider(s) to spawn in the current wave based on the
-
Entity Selection Logic:
- The spawning logic varies depending on the difficulty level and other parameters:
- On
Difficulty.EASY
, it spawns aPILLAGER
for the wave numberi
matchingthis.getNumGroups(Difficulty.EASY)
. - On
Difficulty.NORMAL
, it spawns aVINDICATOR
for the corresponding wave. - On
Difficulty.HARD
, ifk < 1
, it spawns anotherPILLAGER
. - On
Difficulty.EXTREME
, for higher wave numbers (i >= this.getNumGroups(Difficulty.EXTREME)
), it spawns one of several entities (EVOKER
,ILLUSIONER
,VINDICATOR
,PILLAGER
) depending on the value ofk
.
- On
- The spawning logic varies depending on the difficulty level and other parameters:
-
Raider Interaction:
- Once an additional raider (
raider1
) is chosen, if it is notnull
, it:- Joins the raid (
this.joinRaid(i, raider1, p_37756_, false)
) for the current wave. - Is positioned at a certain location (
raider1.moveTo(p_37756_, 0.0F, 0.0F)
). - Starts riding another entity (likely a RAVAGER) using
raider1.startRiding(raider)
.
- Joins the raid (
- Once an additional raider (
-
State Update:
- After all raiders for the current wave are spawned, the code performs the following updates:
- Resets the wave spawn position (
this.waveSpawnPos = Optional.empty()
). - Tracks that one more wave has been spawned by incrementing
this.groupsSpawned
. - Updates the raid's boss bar (likely a GUI element showing raid progress) through
this.updateBossbar()
. - Marks the raid's state as needing to be saved (
this.setDirty()
).
- Resets the wave spawn position (
- After all raiders for the current wave are spawned, the code performs the following updates:
Summary
This code is responsible for spawning specific raiders in raid waves, particularly handling spawning logic for raiders riding a RAVAGER
. It selects raiders based on the difficulty level, wave number, and other parameters (like k
) to provide varied and challenging enemy compositions. After organizing and spawning the raiders, it updates the state of the raid.
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