This script manages a teleportation system in a Roblox game,...
March 29, 2025 at 10:42 PM
This script manages a teleportation system in a Roblox game, allowing players to teleport to another "place" only if certain conditions are met.
Here's what each part of the script does:
1. Initialization:
- The script retrieves and stores references to:
Players
: The Roblox Players service, which manages all the players in the game.TeleportService
: The Roblox service that allows teleporting players between different places in a game.
- Empty
lobby
table: Used to keep track of players interacting with the system. - Variables
door
,platform
, andbutton
:- Intended to represent the interactive objects in the game (e.g., a teleportation door, a platform where players stand, and a clickable button).
2. Player Interaction with the Button:
button.MouseClick:Connect(function(playerInstance)
- Listens for when a player clicks the button linked to a
ClickDetector
(a Roblox object that detects mouse clicks). - Inside this function:
- The system checks whether the player is in the
lobby
usingtable.find
. - If the player is found in the
lobby
:- The player is removed from the
lobby
. - Their character's position is updated using
SetPrimaryPartCFrame(CframeOutsideLobby)
to place them outside the lobby (this specific CFrame value is not defined in the script, but it represents a position outside the platform).
- The player is removed from the
- The system checks whether the player is in the
3. Player Interaction with the Door:
door.Touched:Connect(function(hit)
-
Listens for when a player's character touches the door.
-
Inside this function:
- It checks if the object touching the door is a player character (
Players:GetPlayerFromCharacter
). - It also ensures the
lobby
is not full (less than 3 players). - If conditions are met:
- Adds the player to the
lobby
. - Moves the player onto the platform by setting their character's position above the platform using
SetPrimaryPartCFrame
and offsetting it withVector3.new(0,4,0)
.
- Adds the player to the
- It checks if the object touching the door is a player character (
-
If the
lobby
reaches 3 players:- It teleports all players in the
lobby
to a new "place" specified byexamplePlaceId
usingTeleportService:TeleportAsync
.
- It teleports all players in the
Summary:
This script creates a teleportation system where up to 3 players can interact with a door to collectively be teleported to a new game place:
- Players step on the door to join the lobby if there's room.
- If the lobby is full (3 players), they are teleported to another game place.
- If they click the button after joining, they are removed from the lobby and placed back outside the teleportation platform.
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