This script manages a teleportation system in a Roblox game,...

March 29, 2025 at 10:42 PM

local Players = game:GetService("Players") -- The players service local TeleportService = game:GetService("TeleportService") -- the service to teleport the players to another place local lobby = {} local door = PathToDoor -- This is an example variable meant to be the door local platform = PathToPlatform -- This is an example variable meant to be the platform local button = PathToButton:FindFirstChildOfClass("ClickDetector") -- This is an example variable meant to be the buttons Click Detector button.MouseClick:Connect(function(playerInstance) local check = table.find(lobby, playerInstance) if check then table.remove(lobby, playerInstance) hit.Parent:SetPrimaryPartCFrame(CframeOutsideLobby) -- The cframe that is not on the platform end end) door.Touched:Connect(function(hit) local check = Players:GetPlayerFromCharacter(hit.Parent) if check and #lobby < 3 then table.insert(lobby, check) hit.Parent:SetPrimaryPartCFrame(platform.CFrame + Vector3.new(0,4,0)) if #lobby == 3 then TeleportService:TeleportAsync(examplePlaceId, lobby) -- The place ID of the game you want to teleport the players to end end end)

This script manages a teleportation system in a Roblox game, allowing players to teleport to another "place" only if certain conditions are met.

Here's what each part of the script does:

1. Initialization:

  • The script retrieves and stores references to:
    • Players: The Roblox Players service, which manages all the players in the game.
    • TeleportService: The Roblox service that allows teleporting players between different places in a game.
  • Empty lobby table: Used to keep track of players interacting with the system.
  • Variables door, platform, and button:
    • Intended to represent the interactive objects in the game (e.g., a teleportation door, a platform where players stand, and a clickable button).

2. Player Interaction with the Button:

button.MouseClick:Connect(function(playerInstance)
  • Listens for when a player clicks the button linked to a ClickDetector (a Roblox object that detects mouse clicks).
  • Inside this function:
    • The system checks whether the player is in the lobby using table.find.
    • If the player is found in the lobby:
      • The player is removed from the lobby.
      • Their character's position is updated using SetPrimaryPartCFrame(CframeOutsideLobby) to place them outside the lobby (this specific CFrame value is not defined in the script, but it represents a position outside the platform).

3. Player Interaction with the Door:

door.Touched:Connect(function(hit)
  • Listens for when a player's character touches the door.

  • Inside this function:

    • It checks if the object touching the door is a player character (Players:GetPlayerFromCharacter).
    • It also ensures the lobby is not full (less than 3 players).
    • If conditions are met:
      • Adds the player to the lobby.
      • Moves the player onto the platform by setting their character's position above the platform using SetPrimaryPartCFrame and offsetting it with Vector3.new(0,4,0).
  • If the lobby reaches 3 players:

    • It teleports all players in the lobby to a new "place" specified by examplePlaceId using TeleportService:TeleportAsync.

Summary:

This script creates a teleportation system where up to 3 players can interact with a door to collectively be teleported to a new game place:

  • Players step on the door to join the lobby if there's room.
  • If the lobby is full (3 players), they are teleported to another game place.
  • If they click the button after joining, they are removed from the lobby and placed back outside the teleportation platform.
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