This code defines a function called `click_xbutton` that sets up...

December 7, 2023 at 09:22 PM

def click_xbutton(x, y): koopa_view = turtle.Screen() koopa = turtle.Turtle() koopa.up() koopa.speed(0) koopa.goto(95, -360) koopa_view = turtle.Screen() koopa_view.addshape('xbutton.gif') koopa.shape('xbutton.gif') blue(koopa_view) red(koopa_view) green(koopa_view) yellow(koopa_view) purple(koopa_view) black(koopa_view) koopa.onclick(click_xbutton)

This code defines a function called click_xbutton that sets up a turtle graphics window and turtle object. It then sets up the turtle's initial position, adds a shape to the turtle, and calls six different functions (blue, red, green, yellow, purple, and black) passing in the turtle graphics window as an argument. Finally, it sets up a click event handler for the turtle object, so that when the turtle is clicked, the click_xbutton function will be called again.

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