This code creates an instance of a `Point` object and...
January 11, 2025 at 03:53 AM
This code creates an instance of a Point
object and sets its x
and y
coordinates to 5.
Step-by-step explanation:
-
P = new Point();
- Assumes there is a
Point
class defined in the code or a library being used. - Creates a new object
P
of typePoint
. This object can represent a point in 2D space.
- Assumes there is a
-
P.setX(5);
- Calls the
setX
method on theP
object to set thex
coordinate of the point to 5.
- Calls the
-
P.setY(5);
- Calls the
setY
method on theP
object to set they
coordinate of the point to 5.
- Calls the
As a result, the P
object now represents a point at (5, 5)
in a 2D coordinate system, assuming Point
is a class designed to hold x
and y
values and has setX
and setY
methods to set these coordinates.
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