This code creates an instance of a `Point` object and...

January 11, 2025 at 03:53 AM

P = new Point(); P.setX(5); P.setY(5);

This code creates an instance of a Point object and sets its x and y coordinates to 5.

Step-by-step explanation:

  1. P = new Point();

    • Assumes there is a Point class defined in the code or a library being used.
    • Creates a new object P of type Point. This object can represent a point in 2D space.
  2. P.setX(5);

    • Calls the setX method on the P object to set the x coordinate of the point to 5.
  3. P.setY(5);

    • Calls the setY method on the P object to set the y coordinate of the point to 5.

As a result, the P object now represents a point at (5, 5) in a 2D coordinate system, assuming Point is a class designed to hold x and y values and has setX and setY methods to set these coordinates.

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