This code defines a method called `areRaidersNearby` that checks if...
August 28, 2025 at 08:19 PM
This code defines a method called areRaidersNearby
that checks if there are any hostile entities, specifically "Raiders" or "Vexes," near a given position in a game (likely Minecraft). Here's a detailed breakdown of what it does:
-
Inputs:
BlockPos p_155200_
: This represents a position in the game world, likely a block position.List<LivingEntity> p_155201_
: A list of all living entities to search through, representing creatures or entities currently active in the game.
-
Logic:
- The method loops through each
LivingEntity
in the listp_155201_
. - For each entity (
livingentity
), it evaluates the following conditions:livingentity.isAlive()
: Checks if the entity is alive.!livingentity.isRemoved()
: Ensures the entity has not been removed from the world (e.g., unloaded or despawned).p_155200_.closerToCenterThan(livingentity.position(), 32.0)
: Checks if the entity is within a radius of 32 blocks from the center of theBlockPos
position.livingentity.getType().is(EntityTypeTags.RAIDERS)
: Checks if the entity type belongs to the "Raiders" category.- OR
livingentity.getType() == EntityType.VEX
: Alternatively, checks if the entity type is exactly a "Vex."
- The method loops through each
-
Output:
- If any entity satisfies all of the above conditions, the method immediately returns
true
. This means a "Raider" or "Vex" is nearby. - If none of the entities satisfy the conditions after iterating through the entire list, it returns
false
, meaning no "Raiders" or "Vexes" are nearby.
- If any entity satisfies all of the above conditions, the method immediately returns
Summary
The method checks if any entity near a specified position is either a "Raider" (entities tagged as raiders) or a "Vex" within a 32-block radius. It returns true
if such an entity is found and false
otherwise. This is likely used in a game mechanic to detect threats or trigger some behavior when hostile entities are close.
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