This code defines a method called `areRaidersNearby` that checks if...

August 28, 2025 at 08:19 PM

private static boolean areRaidersNearby(BlockPos p_155200_, List<LivingEntity> p_155201_) { for (LivingEntity livingentity : p_155201_) { if (livingentity.isAlive() && !livingentity.isRemoved() && p_155200_.closerToCenterThan(livingentity.position(), 32.0) && livingentity.getType().is(EntityTypeTags.RAIDERS) || livingentity.getType() == EntityType.VEX) { return true; } } return false; }

This code defines a method called areRaidersNearby that checks if there are any hostile entities, specifically "Raiders" or "Vexes," near a given position in a game (likely Minecraft). Here's a detailed breakdown of what it does:

  1. Inputs:

    • BlockPos p_155200_: This represents a position in the game world, likely a block position.
    • List<LivingEntity> p_155201_: A list of all living entities to search through, representing creatures or entities currently active in the game.
  2. Logic:

    • The method loops through each LivingEntity in the list p_155201_.
    • For each entity (livingentity), it evaluates the following conditions:
      • livingentity.isAlive(): Checks if the entity is alive.
      • !livingentity.isRemoved(): Ensures the entity has not been removed from the world (e.g., unloaded or despawned).
      • p_155200_.closerToCenterThan(livingentity.position(), 32.0): Checks if the entity is within a radius of 32 blocks from the center of the BlockPos position.
      • livingentity.getType().is(EntityTypeTags.RAIDERS): Checks if the entity type belongs to the "Raiders" category.
      • OR livingentity.getType() == EntityType.VEX: Alternatively, checks if the entity type is exactly a "Vex."
  3. Output:

    • If any entity satisfies all of the above conditions, the method immediately returns true. This means a "Raider" or "Vex" is nearby.
    • If none of the entities satisfy the conditions after iterating through the entire list, it returns false, meaning no "Raiders" or "Vexes" are nearby.

Summary

The method checks if any entity near a specified position is either a "Raider" (entities tagged as raiders) or a "Vex" within a 32-block radius. It returns true if such an entity is found and false otherwise. This is likely used in a game mechanic to detect threats or trigger some behavior when hostile entities are close.

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