This code snippet appears to be part of a Minecraft...
This code snippet appears to be part of a Minecraft mod or codebase that deals with raid mechanics in the game. Here's a breakdown of what this code does:
-
Check for a Specific "Raid" Entity:
- The code begins by checking if the
raidertype.entityType
is of typeEntityType.RAVAGER
. This seems to determine if the raid involves a "Ravager" mob (a hostile raid-related entity in Minecraft).
- The code begins by checking if the
-
Raider Entity Variables:
- The code defines four
Raider
entities (raider1
,raider2
,raider3
, andraider4
), initializing them tonull
. These represent different types of raiding mobs that will be added to the raid.
- The code defines four
-
Assigning Raider Types Based on Difficulty:
- Depending on the variable
i
(likely the current raid wave or group) and the game's difficulty level (Difficulty.EASY
,Difficulty.NORMAL
,Difficulty.HARD
, andDifficulty.EXTREME
), different types of mobs are spawned usingEntityType.create
:- On EASY, a
PILLAGER
is created and assigned toraider1
. - On NORMAL, a
VINDICATOR
is created and assigned toraider1
. - On HARD, both a
PILLAGER
and aVINDICATOR
are created and assigned toraider1
andraider2
, respectively. - On an EXTREME-level difficulty and a specific wave (
i >= this.getNumGroups(Difficulty.EXTREME)
andk == 0
), multiple special raiders (EVOKER
,ILLUSIONER
,VINDICATOR
, andPILLAGER
) are created and assigned to the respective raider variables.
- On EASY, a
- Depending on the variable
-
Increment
k
:- The
k++
variable increments, possibly tracking mob-spawning iterations for a particular raid wave or group.
- The
-
Check if Raiders Were Created:
- If any of the raider variables (
raider1
,raider2
,raider3
,raider4
) are notnull
, additional steps are performed.
- If any of the raider variables (
-
Join the Raid:
- Each of the created raider entities is added to the raid using
this.joinRaid(i, raiderX, p_37756_, false)
. This function presumably integrates the spawned raiders into the active raid at wavei
.
- Each of the created raider entities is added to the raid using
-
Move Raiders to a Specific Location and Make Them Ride:
- Each raider entity is moved to a specific position (
p_37756_
), possibly the raid wave's starting location. - Then, the raider entities are made to "ride" the main
raider
entity (likely theRAVAGER
checked initially). This is handled via thestartRiding
method.
- Each raider entity is moved to a specific position (
Conclusion:
This code generates different types of raider mobs during a raid in Minecraft, based on the difficulty level and wave. Initially, it checks for a Ravager as the raid leader or central entity. The code spawns specific raiders (like Pillagers, Vindicators, Evokers, or Illusioners), adds them to the raid, moves them to the raid's starting location, and makes them ride the central entity (presumably a Ravager).