This code defines a method `moveTetromino(int dx, int dy)` in...

August 22, 2025 at 08:31 AM

public boolean moveTetromino(int dx, int dy) { int newX = currentPosition.x + dx; int newY = currentPosition.y + dy; if (canPlaceTetromino(newX, newY, currentRotation)) { currentPosition.setLocation(newX, newY); return true; } return false;

This code defines a method moveTetromino(int dx, int dy) in a class, which is likely part of a Tetris game implementation. Here's what it does:

  1. Inputs: The function takes two parameters:

    • dx: Change in the x-coordinate (horizontal movement).
    • dy: Change in the y-coordinate (vertical movement).
  2. Compute New Position:

    • It calculates the new coordinates, newX and newY, by adding dx and dy to the current position (currentPosition.x and currentPosition.y respectively).
  3. Validation with canPlaceTetromino:

    • It checks if the tetromino can be placed at the new position (newX, newY) without violating game rules (e.g., overlapping other pieces or going out of bounds) by calling the helper method canPlaceTetromino(newX, newY, currentRotation).
  4. Move Tetromino if Valid:

    • If the new position is valid (canPlaceTetromino returns true), it updates the currentPosition to the new position using setLocation(newX, newY) and returns true to indicate the move was successful.
  5. Do Not Move if Invalid:

    • If the new position is not valid, the tetromino does not move, and the method returns false.

Summary:

This method attempts to move the tetromino (a Tetris piece) by (dx, dy) and ensures the move is valid based on the game state (e.g., no collisions or out-of-bound placements). It returns true if the move is successful, and false otherwise.

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