This code defines a method `moveTetromino(int dx, int dy)` in...
August 22, 2025 at 08:31 AM
This code defines a method moveTetromino(int dx, int dy)
in a class, which is likely part of a Tetris game implementation. Here's what it does:
-
Inputs: The function takes two parameters:
dx
: Change in the x-coordinate (horizontal movement).dy
: Change in the y-coordinate (vertical movement).
-
Compute New Position:
- It calculates the new coordinates,
newX
andnewY
, by addingdx
anddy
to the current position (currentPosition.x
andcurrentPosition.y
respectively).
- It calculates the new coordinates,
-
Validation with
canPlaceTetromino
:- It checks if the tetromino can be placed at the new position (
newX
,newY
) without violating game rules (e.g., overlapping other pieces or going out of bounds) by calling the helper methodcanPlaceTetromino(newX, newY, currentRotation)
.
- It checks if the tetromino can be placed at the new position (
-
Move Tetromino if Valid:
- If the new position is valid (
canPlaceTetromino
returnstrue
), it updates thecurrentPosition
to the new position usingsetLocation(newX, newY)
and returnstrue
to indicate the move was successful.
- If the new position is valid (
-
Do Not Move if Invalid:
- If the new position is not valid, the tetromino does not move, and the method returns
false
.
- If the new position is not valid, the tetromino does not move, and the method returns
Summary:
This method attempts to move the tetromino (a Tetris piece) by (dx, dy)
and ensures the move is valid based on the game state (e.g., no collisions or out-of-bound placements). It returns true
if the move is successful, and false
otherwise.
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