This code defines a private method `getPotentialBonusSpawns` which determines the...

August 31, 2025 at 10:34 PM

private int getPotentialBonusSpawns(Raid.RaiderType p_219829_, RandomSource p_219830_, int p_219831_, DifficultyInstance p_219832_, boolean p_219833_) { Difficulty difficulty = p_219832_.getDifficulty(); boolean flag = difficulty == Difficulty.EASY; boolean flag1 = difficulty == Difficulty.NORMAL; boolean flag2 = difficulty == Difficulty.EXTREME; int i; switch (p_219829_) { case VINDICATOR: case PILLAGER: if (flag) { i = p_219830_.nextInt(2); } else if (flag1) { i = 1; } else { i = 2; } break; case EVOKER: case ILLUSIONER: default: return 0; case WITCH: if (flag || p_219831_ <= 5 || p_219831_ == 8 || p_219831_ >= 11) { return 0; } i = 1; if (flag2) return 1; break; case RAVAGER: if (flag || p_219831_ <= 3 || p_219831_ >= 6) { return 0; } i = 1; if (flag2) return 1; } return i > 0 ? p_219830_.nextInt(i + 1) : 0; }

This code defines a private method getPotentialBonusSpawns which determines the potential bonus spawns for a specific raider type within a raid in a game (presumably Minecraft or similar, as it uses references to mechanics such as raids, raider types, and difficulties). Here's what the code does:

  1. It takes in five parameters:

    • p_219829_: The raider type (e.g., VINDICATOR, PILLAGER, WITCH, etc.).
    • p_219830_: A RandomSource instance used to generate random numbers.
    • p_219831_: An integer representing something about the game state (probably wave or level).
    • p_219832_: A DifficultyInstance object representing the current difficulty level of the game.
    • p_219833_: A boolean flag that is unused in this method.
  2. The method first determines the current difficulty level (EASY, NORMAL, EXTREME) by inspecting the DifficultyInstance parameter (p_219832_).

  3. For each specific RaiderType (provided via p_219829_), it calculates the potential bonus spawns based on both:

    • The current difficulty level.
    • The wave or level (p_219831_).

Behavior Per Raider Type:

VINDICATOR and PILLAGER:

  • On EASY difficulty: Randomly spawn between 0 and 1 additional raiders.
  • On NORMAL difficulty: 1 extra raider is guaranteed.
  • On higher difficulties: 2 extra raiders are guaranteed.

EVOKER and ILLUSIONER:

  • These raider types always return 0 (no bonus spawns possible).

WITCH:

  • If the game is on EASY, or if the value of p_219831_ corresponds to certain levels (<= 5, == 8, >= 11), no bonus spawns are allowed.
  • Otherwise, 1 bonus spawn is possible.
  • On EXTREME difficulty specifically, it always returns 1.

RAVAGER:

  • If the game is on EASY, or if p_219831_ indicates certain conditions (<= 3 or >= 6), no bonus spawns are allowed.
  • Otherwise, 1 bonus spawn is possible.
  • On EXTREME difficulty specifically, it always returns 1.
  1. Finally, the method either:
    • Returns a random number between 0 and i (inclusive), where i is the number of potential bonus spawns calculated.
    • Returns 0 if no bonus spawns are possible.

Summary:

This code calculates and returns the potential number of bonus spawns for different raider types in a raid based on the difficulty level, the current wave (p_219831_), and some other conditions. It also uses randomness (p_219830_) to determine the actual number of these bonus spawns if they are eligible.

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