This code is part of Minecraft modding, specifically using Forge...
September 3, 2025 at 10:21 PM
This code is part of Minecraft modding, specifically using Forge or a similar modding framework. It is used to define the spawning behavior for a specific mob (in this case, a rabbit). Here's what it does:
-
.addSpawn
:- Adds a new spawn rule for a particular mob to a biome or group of biomes.
-
MobCategory.CREATURE
:- Specifies the type of mob, which in this case is a creature. Creatures are typically passive or neutral mobs (like rabbits, cows, or sheep) that spawn in the overworld during normal conditions.
-
new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 2, 6)
:- Defines the specific spawn data for the rabbit:
EntityType.RABBIT
specifies that this rule is for rabbits.- The first
2
represents the weight or likelihood of this mob spawning compared to other mobs in the same category. Higher weights make it more likely to spawn. - The second
2
is the minimum group size of rabbits that will spawn. - The
6
is the maximum group size of rabbits that will spawn.
- Defines the specific spawn data for the rabbit:
Summary:
This code defines a spawn rule for rabbits (EntityType.RABBIT
) within a defined biome or set of biomes. It sets the spawn category to creatures, gives the rabbits a spawn weight of 2, and specifies that rabbits will spawn in groups of 2 to 6 individuals.
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