This code is part of Minecraft modding, specifically using Forge...

September 3, 2025 at 10:21 PM

.addSpawn(MobCategory.CREATURE, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 2, 6))

This code is part of Minecraft modding, specifically using Forge or a similar modding framework. It is used to define the spawning behavior for a specific mob (in this case, a rabbit). Here's what it does:

  1. .addSpawn:

    • Adds a new spawn rule for a particular mob to a biome or group of biomes.
  2. MobCategory.CREATURE:

    • Specifies the type of mob, which in this case is a creature. Creatures are typically passive or neutral mobs (like rabbits, cows, or sheep) that spawn in the overworld during normal conditions.
  3. new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 2, 6):

    • Defines the specific spawn data for the rabbit:
      • EntityType.RABBIT specifies that this rule is for rabbits.
      • The first 2 represents the weight or likelihood of this mob spawning compared to other mobs in the same category. Higher weights make it more likely to spawn.
      • The second 2 is the minimum group size of rabbits that will spawn.
      • The 6 is the maximum group size of rabbits that will spawn.

Summary:

This code defines a spawn rule for rabbits (EntityType.RABBIT) within a defined biome or set of biomes. It sets the spawn category to creatures, gives the rabbits a spawn weight of 2, and specifies that rabbits will spawn in groups of 2 to 6 individuals.

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