This code creates an interactive webpage with a performance-focused experiment...
September 1, 2025 at 06:01 PM
This code creates an interactive webpage with a performance-focused experiment that calculates prime numbers and measures how quickly the browser executes the calculations. Here is a summary of what the code does:
HTML:
-
The
<style>
tag defines styles for the webpage:- Sets the background color of the page to black (
background-color: #000000
). - Sets text color for
<t>
elements to white (color: #FFFFFF
).
- Sets the background color of the page to black (
-
<meta charset="UTF-8">
ensures proper character encoding. -
The
<title>
is set to "ench ark".
Body Content:
- A centered
<t>
element (id="player"
) is styled to be positioned relatively at the center (top: 500px
). It displays the initial text: "Click to begin!" and is editable viacontenteditable="true"
. - An empty
<div>
(withid="bgb
") acts as a background placeholder and changes size dynamically to match the browser's dimensions.
JavaScript:
The JavaScript portion drives the interactive behavior of the code:
-
Initialization:
- Variables are declared:
thing
(a counter),time
(to record when the experiment starts),gaming
(holds the interval timer), and a basic array of prime numbersprimes = [2, 3, 5, 7, 11]
. - The
<div>
withid="bgb
is styled to fill the browser window (width
andheight
), and its background color is set dynamically using RGB values based on random numbers.
- Variables are declared:
-
Prime Checking Function:
- The
prime(a)
function checks if a numbera
is prime:- It iterates over the small list of primes and checks if
a
is divisible by any of those numbers. - Returns
true
ifa
passes the test (likely prime), orfalse
if it is divisible or matches one of the base primes.
- It iterates over the small list of primes and checks if
- The
-
Animation and Calculations:
- The
move()
function runs when the experiment starts:- It updates continuously at intervals set to ~16 milliseconds (roughly 60 FPS).
- Checks if the current
thing
value is prime and displays it in theplayer
element along with the counter and elapsed time. - Tracks how many iterations/frames have occurred within a given 10-second window.
- Once the 10-second duration has passed, it stops the interval, calculates the approximate FPS (
thing/1000
), and displays it.
- The
-
Click Behavior:
- Attaching an
onclick
event to the document body allows the user to start the experiment by clicking anywhere on the webpage. - Clicking starts the counter (
thing
), sets the start time (time
), and begins a fast repeat loop (setInterval(move, 1)
).
- Attaching an
Experiment:
The purpose of this code is to:
- Measure and display how many iterations of the counter the browser can complete per second (essentially measuring performance or FPS).
- Demonstrates JS execution speed while calculating primes and dynamically updating the DOM (
player
element).
Notable Features:
- Random background color refreshes on page load.
- Displays whether the current iteration is a prime number on the screen.
- Calculates and displays approximate FPS after 10 seconds of computation.
Additional Context:
- Comments in the code reveal benchmark performance tests using Firefox on Windows and Linux, comparing their respective "FPS-like" values.
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Forked from openai-quickstart-node