This code implements a simulation of a gambling-like system where...

August 29, 2025 at 08:18 PM

<!DOCTYPE html> <head> <title>Money</title> </head> <body> <canvas id="graphthatgenerallygoesup" style="position: absolute; left: 0px; top: 0px;"></canvas> <t id="disp">0</t> <script> let money = 100000 let loss = 0 let tries = 0 let line = 0 let highmoney = money let highloss = loss const ss = [window.innerWidth,window.innerHeight] graphthatgenerallygoesup.width = ss[0] graphthatgenerallygoesup.height = ss[1] const dots = graphthatgenerallygoesup.getContext('2d') let wawa dots.fillStyle = "#000" function endlesscycle() { let bet = tries++>3?Math.max(Math.min(loss*-2,highmoney/4),100):4 money += (Math.random() > 0.5) ? bet : -bet if (money > highmoney || money < highmoney/2) {highmoney = money; loss = 0; tries = 0} else { loss -= bet; if (loss < highloss) highloss = loss } disp.innerHTML = `Bet: ${bet}<br>Money: ${money}<br>Loss: ${loss}<br>(${highloss})` dots.fillRect((line++)/10,ss[1]-100 - (money-100000)/1000,2,2) if (money < 0) clearInterval(wawa) } wawa = setInterval(endlesscycle,1) </script> </body>

This code implements a simulation of a gambling-like system where money is continuously bet in a random process, visualized as a graph drawn on an HTML <canvas> element. Here’s a detailed explanation of what this code does:

  1. Setup:

    • The <canvas> element (with id graphthatgenerallygoesup) is used to draw a visual representation of how the money changes over time.
    • A <t> element (with id disp) is used to display text information about money, bets, and losses in real time.
  2. Initialization:

    • money starts at 100,000, representing the initial amount.
    • loss tracks cumulative losses during the gambling process.
    • tries tracks the number of consecutive bets made.
    • line is used to keep track of the x-coordinate for plotting money changes on the canvas.
    • highmoney stores the highest amount of money reached during the simulation.
    • highloss stores the maximum observed loss.
  3. Canvas Setup:

    • The canvas dimensions are set to match the browser window's width and height (window.innerWidth, window.innerHeight).
    • The variable dots is the context object for drawing on the canvas, with its fill color set to black (#000).
  4. Betting Process (endlesscycle function):

    • A bet value (bet) is calculated based on the following:
      • If more than 3 consecutive bets have been made (tracked using tries), the bet is a larger value determined by the losses and fraction of the high money (loss*-2, highmoney/4), with a minimum of 100.
      • Otherwise, the bet starts at 4.
    • A random outcome determines if the bet is won or lost:
      • If Math.random() is greater than 0.5, the player wins and the bet amount is added to money.
      • Otherwise, the player loses, and the bet amount is subtracted from money.
    • Adjustments are made to track high money and high loss:
      • If money exceeds the previously recorded highmoney or drops below half of it, highmoney, loss, and tries are reset.
      • Otherwise, loss increases by the amount of the bet, and highloss is updated if necessary.
    • The values of the current bet, money, and loss (and highloss) are displayed in the <t> element with id disp.
    • A dot is drawn on the canvas to visually represent the change in money over time.
      • The x-coordinate of the dot is controlled by line and divided by 10 to space out the points.
      • The y-coordinate is determined based on the difference from the starting money (100,000) scaled by a factor of 1,000.
  5. Simulation Control:

    • The endlesscycle function is executed repeatedly via a setInterval that updates every millisecond (1).
    • If money drops below 0, indicating the player has lost all their money, the simulation stops by clearing the interval (clearInterval(wawa)).
  6. Visualization:

    • On the canvas, the changes in money over time appear as a fluctuating line graph.
    • The vertical axis represents the amount of money, and the horizontal axis represents time (scaled based on the line index).

Summary:

This code simulates a betting process with simple rules and plots the results on a canvas in real time. The player's money increases or decreases based on random outcomes, and the simulation halts when all the money is lost. It also tracks and displays relevant statistics (current money, bet amounts, losses, etc.) on the webpage.

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