This code is part of a function in Java that...
September 1, 2025 at 12:19 AM
This code is part of a function in Java that determines the number of potential bonus spawns for different types of "Raiders" (enemy entities) in a game, presumably a raid event in something like Minecraft. Let me break down the code and explain what it does:
- Function Inputs:
p_219829_
: The type of Raider (of typeRaid.RaiderType
, such as VINDICATOR, PILLAGER, WITCH, etc.).p_219830_
: A random number generator (RandomSource
).p_219831_
: The wave number or some form of raid progression value.p_219832_
: Contains difficulty information (DifficultyInstance
).p_219833_
: A boolean whose purpose is unclear in this code but might be related to additional game logic (not used in the function).
- Difficulty Levels:
The code determines the game's difficulty using the object
p_219832_
:flag
istrue
if the difficulty is EASY.flag1
istrue
if the difficulty is NORMAL.flag2
istrue
if the difficulty is EXTREME (custom difficulty?).
- Switch Statement:
- Based on the Raider type (
p_219829_
), the code decides potential bonus spawns. Eachcase
checks the Raider type:-
VINDICATOR
andPILLAGER
:- Easy difficulty: Randomly allow up to 1 spawn (
nextInt(2)
means outputs are 0 or 1). - Normal difficulty: Set
i
to 1 (deterministic 1 bonus spawn). - Higher difficulties: Set
i
to 2 (allows up to 2 bonus spawns).
- Easy difficulty: Randomly allow up to 1 spawn (
-
EVOKER
andILLUSIONER
:- Always return 0 bonus spawns (defined explicitly by the code).
-
WITCH
:- Spawning rules:
- No bonus spawn if the difficulty is EASY, the wave number (
p_219831_
) is 5 or less, is 8, or is 11 or higher. - Otherwise, for EXTREME difficulty (
flag2
) and certain conditions on the wave (p_219831_
), return 1. - Finally, set
i
to 1 (allowing the random number generator logic to execute later).
- No bonus spawn if the difficulty is EASY, the wave number (
- Spawning rules:
-
RAVAGER
:- No bonus spawn if EASY difficulty, wave number (
p_219831_
) is 3 or less, or is 6 or higher. - EXTREME difficulty on waves 4 or 5 specifically will return 1.
- Otherwise, set
i
to 1.
- No bonus spawn if EASY difficulty, wave number (
-
- Based on the Raider type (
- Final Return Value:
- At the end of the function, the code returns a random number of bonus spawns based on the value of
i
:- If
i > 0
, a random value between0
andi
(inclusive) is computed usingp_219830_.nextInt(i + 1)
. - If
i <= 0
, return0
(no bonus spawns).
- If
- At the end of the function, the code returns a random number of bonus spawns based on the value of
Example Behavior:
-
For a VINDICATOR in NORMAL difficulty (
p_219829_ = VINDICATOR
,flag1 = true
):i
is set to 1, resulting in a random number between 0 and 1 (either 0 or 1 bonus spawns).- The specific value depends on the random generator (
p_219830_
).
-
For a WITCH in EXTREME difficulty in wave 7 (
p_219829_ = WITCH
,flag2 = true
,p_219831_ = 7
):i
is set to 1, resulting in a random number between 0 and 1 (0 or 1 bonus spawns).
Summary:
This code calculates the number of potential bonus spawns for different Raider types during a raid based on:
- The type of Raider.
- The game's difficulty level.
- The current wave or progression stage (
p_219831_
). - A random factor introduced by
p_219830_
.
The function incorporates difficulty-dependent spawning rules and some hardcoded conditions (e.g., specific waves like 8 for WITCH).
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