This code appears to be part of a system related...

August 31, 2025 at 11:57 PM

private int getDefaultNumSpawns(Raid.RaiderType p_37731_, int p_37732_, boolean p_37733_) { return p_37733_ ? p_37731_.spawnsPerWaveBeforeBonus[this.numGroups] : p_37731_.spawnsPerWaveBeforeBonus[p_37732_]; } private int getPotentialBonusSpawns(Raid.RaiderType p_219829_, RandomSource p_219830_, int p_219831_, DifficultyInstance p_219832_, boolean p_219833_) { Difficulty difficulty = p_219832_.getDifficulty(); boolean flag = difficulty == Difficulty.EASY; boolean flag1 = difficulty == Difficulty.NORMAL; boolean flag2 = difficulty == Difficulty.EXTREME; int i; switch (p_219829_) { case VINDICATOR: case PILLAGER: if (flag) { i = p_219830_.nextInt(2); } else if (flag1) { i = 1; } else { i = 2; } break; case EVOKER: case ILLUSIONER: default: return 0; case WITCH: if (flag || p_219831_ <= 5 || p_219831_ == 8 || p_219831_ >= 11) { return 0; } i = 1; if ((flag2 && p_219831_ >= 5) && (flag2 && p_219831_ != 8)) { return 1; } break; case RAVAGER: if (flag || p_219831_ <= 3 || p_219831_ >= 6) { return 0; } i = 1; if (flag2 && p_219831_ == 4 || flag2 && p_219831_ == 5) { return 1; } } return i > 0 ? p_219830_.nextInt(i + 1) : 0; } public boolean isActive() { return this.active; }

This code appears to be part of a system related to managing raids in a game, most likely Minecraft, as it uses familiar terms like "Raid" and "RaiderType." Here's what the individual methods do:

1. getDefaultNumSpawns

private int getDefaultNumSpawns(Raid.RaiderType p_37731_, int p_37732_, boolean p_37733_) {
    return p_37733_ ? p_37731_.spawnsPerWaveBeforeBonus[this.numGroups] : p_37731_.spawnsPerWaveBeforeBonus[p_37732_];
}

This method computes the default number of mobs ("spawns") for a specific raider type in a raid wave.

  • Parameters:

    • p_37731_: The type of raider (e.g., VINDICATOR, PILLAGER).
    • p_37732_: An index or a specific wave number.
    • p_37733_: A boolean flag that determines whether to use this.numGroups (an object field) or p_37732_ as the index.
  • Logic:

    • If p_37733_ is true, it uses this.numGroups to access the raider's spawn count in the spawnsPerWaveBeforeBonus array.
    • Otherwise, it uses the value of p_37732_ to retrieve the spawn count.
  • Purpose: This method is used to retrieve the baseline number of raiders of a given type that spawn in a specific wave of a raid (before applying any bonuses).


2. getPotentialBonusSpawns

private int getPotentialBonusSpawns(Raid.RaiderType p_219829_, RandomSource p_219830_, int p_219831_, DifficultyInstance p_219832_, boolean p_219833_) {
    // ...
}

This method computes the potential additional spawns for a raider type in a raid wave, based on the game's difficulty and the wave number.

  • Parameters:

    • p_219829_: The type of raider (e.g., VINDICATOR, WITCH).
    • p_219830_: A random number source used to generate random bonus spawns.
    • p_219831_: The current wave number in the raid.
    • p_219832_: A DifficultyInstance object that represents the current game difficulty (EASY, NORMAL, EXTREME, etc.).
    • p_219833_: A boolean flag (not explicitly used in the current code).
  • Logic:

    • It begins by determining the current game difficulty (Difficulty) and sets flags for EASY, NORMAL, and EXTREME difficulties.
    • A switch statement handles the logic for each raider type:
      • VINDICATOR and PILLAGER:
        • If difficulty is EASY, it allows a 0 or 1 bonus spawn (nextInt(2)).
        • If NORMAL, it grants 1 bonus spawn.
        • Otherwise, it grants 2 bonus spawns.
      • EVOKER and ILLUSIONER: No bonus spawns are added (return 0).
      • WITCH:
        • Some specific rules are based on wave numbers. Bonus spawns are not allowed for certain waves (e.g., ≤5, ==8, ≥11).
        • In EXTREME difficulty (flag2), additional conditions apply for waves ≥5 to generate a bonus spawn.
      • RAVAGER:
        • No bonus spawns are allowed for wave numbers ≤3 or ≥6.
        • In EXTREME difficulty, it checks specific waves (4 or 5) to allow a bonus spawn.
  • Purpose: This method determines the random bonus spawns to add to the default number of raiders in a raid wave. The decision depends on raider type, wave number, and difficulty.


3. isActive

public boolean isActive() {
    return this.active;
}

This is a straightforward method that returns whether the raid is currently active.


Overall Functionality:

The code is responsible for determining the number of mobs that spawn during a raid in a game, based on the raider type, wave number, and difficulty. It also provides a way to check the raid's active status.

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