This code seems to be a snippet from a Minecraft...
This code seems to be a snippet from a Minecraft mod or server plugin, involving raid mechanics. Here's what the code does step by step:
-
Condition Checking for Raid Type:
The code checks if theraidertype
of the raid belongs to aRAVAGER
type. This likely indicates that the current entity leading the raid is a Ravager. -
Defining Raiders:
Four variables (raider1
,raider2
,raider3
,raider4
) are initialized asRaider
entities but set tonull
. These variables will represent different raiding entities depending on specific game conditions. -
Determining Raiders Based on Difficulty:
The code checks the current raid wave/difficulty (i
) against predefined difficulty thresholds:- EASY Difficulty:
If the current wave matches the number of groups ofEASY
difficulty (this.getNumGroups(Difficulty.EASY)
), it spawns aPILLAGER
entity and assigns it toraider1
. - NORMAL Difficulty:
If the current wave matches the number of groups ofNORMAL
difficulty, it spawns aVINDICATOR
entity and assigns it toraider1
. - HARD Difficulty:
If the current wave matches the number of groups ofHARD
difficulty, it spawns onePILLAGER
(raider1
) and oneVINDICATOR
(raider2
). - EXTREME Difficulty (Custom):
If the wave index
i
is greater than or equal to the number of groups forEXTREME
difficulty (this.getNumGroups(Difficulty.EXTREME)
), additional entities spawn:- If the
k
value is0
, the code creates anEVOKER
, anILLUSIONER
, aVINDICATOR
, and aPILLAGER
and assigns them toraider1
,raider2
,raider3
, andraider4
, respectively. (Note thatk
appears to act as a modifier or flag.)
- If the
- EASY Difficulty:
-
Increment Wave Counter (
k
):
After determining the raiders,k
is incremented to track progress or state in the raid sequence. -
Joining the Raid:
- For each spawned raider (
raider1
,raider2
,raider3
, orraider4
), the code:- Adds the raider to the raid by invoking
this.joinRaid(i, raiderX, p_37756_, false)
. - Sets the raider's position to
p_37756_
usingmoveTo
. - Makes the raider "ride" another entity (
raider.startRiding(entity)
), potentially the leading Ravager.
- Adds the raider to the raid by invoking
- For each spawned raider (
-
Summary: This code spawns and configures different types of raiders in a raid based on the raid's difficulty and wave progression:
- For easier waves, only one raider (e.g., a Pillager or Vindicator) might spawn.
- As the difficulty progresses, multiple stronger raiders (e.g., Illusioners, Evokers) are added.
- Raiders also join the raid and may ride the Ravager entity, forming a mounted attack formation.
-
Game Mechanics Context:
The code snippet integrates entities (PILLAGER
,VINDICATOR
,EVOKER
, etc.) into Minecraft's raid structure, likely as part of a mod to enhance or customize raid behavior. The use ofEntitySpawnReason.EVENT
hints at specific custom-spawn mechanics during these events.