This code determines a blended color based on the value...
December 30, 2024 at 09:40 AM
This code determines a blended color based on the value of the variable forwardness
, using linear interpolation (Color.Lerp
) for smooth transitions.
Here's what happens:
-
A conditional operator (
? :
) checks whether the value offorwardness
is greater than0
:- If
forwardness > 0
, it blendsColor.white
andforwardAdjustment
based onforwardness * adjustmentIntensity
. - If
forwardness <= 0
(negative or zero), it blendsColor.white
andbackwardAdjustment
based on-forwardness * adjustmentIntensity
.
- If
-
Details of the blending:
Color.Lerp(Color.white, targetColor, t)
:- Gradually interpolates between
Color.white
(start color) andtargetColor
(end color) based ont
, wheret
is a value between0
and1
.
- Gradually interpolates between
forwardness * adjustmentIntensity
or-forwardness * adjustmentIntensity
is used as the interpolation factort
.- If
forwardness > 0
, the color will shift towardforwardAdjustment
. - If
forwardness < 0
, the color will shift towardbackwardAdjustment
. - A
forwardness
of0
results in no shift (the result isColor.white
).
- If
-
The resulting color, stored in
forwardBackwardAdjustment
, changes dynamically based on the values offorwardness
,adjustmentIntensity
,forwardAdjustment
, andbackwardAdjustment
.
Practical Scenario
This code could be used in applications like animations, UI feedback, or game effects where the direction (forward/backward) and intensity influence the color representation of an object.
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