This code defines an overridden method `handleDataMarker` which appears to...
August 29, 2025 at 03:16 AM
This code defines an overridden method handleDataMarker
which appears to be part of a class responsible for handling data markers in a Minecraft-like structure generation system. Below is a breakdown of what the code does:
-
Purpose of the Method:
- This method processes specific "data markers" (essentially named triggers or tags within a structure) and performs actions such as placing chests or spawning entities.
-
Placing Chests:
- If the data marker (
p_230213_
) starts with"Chest"
, the method:- Uses the
this.placeSettings.getRotation()
to determine the rotation for the chest's placement. - Assigns a chest block (
Blocks.CHEST.defaultBlockState()
) and adjusts its facing direction based on the specificChest
marker (ChestWest
,ChestEast
,ChestSouth
, orChestNorth
), taking into account the current rotation of the structure. - Calls the
createChest
method, which places the chest in the world at locationp_230214_
with predefined loot (BuiltInLootTables.WOODLAND_MANSION
).
- Uses the
- If the data marker (
-
Spawning Entities:
- If the data marker matches specific values (
Mage
,Warrior
,Sorcerer
,Archer
,Bull
, orGroup of Allays
), the method:- Creates corresponding entity instances using the
EntityType.create
method. For example:Mage
spawns anEvoker
.Warrior
spawns aVindicator
.Sorcerer
spawns anIllusioner
.Archer
spawns aPillager
.Bull
spawns aRavager
."Group of Allays"
spawns between 1 and 3Allay
entities (random count).
- The entities are stored in a
list
.
- Creates corresponding entity instances using the
- If the data marker matches specific values (
-
Finalizing Spawns:
- For each spawned entity in the
list
, the method:- Sets the entity persistence (ensuring it doesn’t despawn automatically).
- Moves the entity to the specified location
p_230214_
, setting its rotation. - Finalizes the entity's spawn, taking into account the world’s difficulty settings.
- Spawns the entity into the world along with any passengers (
addFreshEntityWithPassengers
). - Replaces the block at
p_230214_
with air to clear the spawn location.
- For each spawned entity in the
-
Handling Unknown Markers:
- If
p_230213_
doesn’t match any of the predefined markers, the method does nothing and exits.
- If
Summary:
The method is responsible for handling specific markers in a structure. Depending on the marker:
- It either places a chest with a predefined loot table, oriented correctly based on rotation.
- Or spawns specific entities such as hostile mobs (evokers, illusioners, vindicators, etc.) or friendly mobs (a group of Allays), setting their spawn parameters and persistence.
This is commonly used in custom structure generation features in Minecraft-inspired games or mods for placing dynamic elements in structures.
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