The set of steps and instructions described outlines how to...
The set of steps and instructions described outlines how to create a dual-axes tool in Roblox, typically used in a game for actions like attacking with two axes. Here's what each step does:
-
Put your Dual Axes tool in StarterPack: This step places the tool (representing the dual axes) inside the
StarterPack
service in Roblox Studio. TheStarterPack
contains items that players will automatically get in their inventory when they spawn in-game. -
Inside the tool, add a RemoteEvent called
AttackEvent
: Add aRemoteEvent
namedAttackEvent
to the tool. ThisRemoteEvent
facilitates communication between the client (e.g. user input or animations) and the server (e.g. damage calculations or applying effects) in a FilteringEnabled game. -
Add 2 mesh parts (or handle parts) for the axes (e.g.
AxeLeft
,AxeRight
): Add two parts inside the tool, such asMeshParts
or specifically labeled "handles," representing the left and right axes that the tool will visually display or use. These are typically models or visual representations of the axes. -
Add this LocalScript inside the tool for input: The
LocalScript
is used on the client side to detect player input (like mouse clicks or key presses) and send the action request (e.g., attack) to the server. It will likely connect player inputs to theAttackEvent
RemoteEvent
. -
Add the ServerScript inside the tool to handle animations/damage: A
ServerScript
is added to process the requests from the client-side script (via theAttackEvent
RemoteEvent). This script handles the actual game logic, such as playing attack animations or dealing damage to enemies within range when an attack is triggered.
Overall, this code setup creates the foundation for a dual-axes weapon/tool in Roblox. It facilitates a player performing damage-based attacks with left and right axes, where:
- Client-side handles user input and animations.
- Server-side manages game logic like damage calculation.