This code is part of a system that manages the...
August 31, 2025 at 09:17 PM
This code is part of a system that manages the behavior of raid events in a Minecraft-like game environment. Here's what the code accomplishes:
-
Raid Participation and Mob Initialization:
- The code appears to involve assigning certain raid waves (denoted by
i
) to specific entities (raider
) in a game level. - The
joinRaid()
function is responsible for adding entities to a particular raid group.
- The code appears to involve assigning certain raid waves (denoted by
-
Handling Special Mobs for Multiple Difficulties:
- If the
raid$raidertype.entityType
is aRAVAGER
(a specific type of raid entity):- For the
EASY
difficulty level, aPILLAGER
entity is created and added to the raid. - For the
NORMAL
difficulty level, aVINDICATOR
entity is created and added to the raid. - For the
HARD
difficulty level, anotherPILLAGER
is added to the raid. However, an additional condition ensures that this only happens when a loop variablek
is less than 1. - For a hypothetical
EXTREME
difficulty level:- An
EVOKER
entity is created ifk == 0
. - Otherwise, an
ILLUSIONER
entity is created ifk > 0
.
- An
- For the
- If the
-
Incrementing
k
and Finalizing Behavior:- The variable
k
is incremented after handling entity-picking logic. This likely affects which entities are selected in subsequent invocations of the code. - When a new entity (
raider1
) is successfully created (raider1 != null
), it's also added to the raid using thejoinRaid()
function. - The new raider entity (
raider1
) is moved to a specific position (p_37756_
) and set to ride (startRiding()
) the original entity (raider
). This results in certain mobs appearing mounted on others in the raid.
- The variable
Summary:
The code dynamically spawns different entity types (like PILLAGER
, VINDICATOR
, EVOKER
, etc.) for different raid difficulty levels and handles their participation in a raid wave. It also supports special behavior for specific mob types (e.g., RAVAGER
) by assigning additional riders to them, creating more challenging raid groups.
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