The provided code snippet appears to be for a mod...
The provided code snippet appears to be for a mod or customization in Minecraft, specifically in its Java Edition using a modding tool/framework like Forge or Fabric. Here's what the code generally does:
Code Functionality:
-
Purpose:
This code adds a spawn rule for an entity of typeEntityType.RABBIT
within theMobCategory.CREATURE
category. However, it is specifying aRabbit.Variant.EVIL
as the type of rabbit to spawn. -
addSpawn
Method:
The.addSpawn
method is responsible for adding spawn rules for a specific mob (in this case, a rabbit). -
Parameters:
MobCategory.CREATURE
: Indicates the category of the mob, which here isCREATURE
. Creatures are generally passive or neutral mobs.new MobSpawnSettings.SpawnerData(...)
: This provides the spawn data, including:EntityType.RABBIT
: Specifies that the entity being spawned is a rabbit.Rabbit.Variant.EVIL
: Confirms the specific variant of the rabbit (customized here to be an "Evil Rabbit"). Note: This implies the presence of a custom variant, as the "Evil Rabbit" isn't a standard type in Minecraft unless defined in the mod.2
: Minimum group size of the rabbit when it spawns.2
: Default group size for a spawn (used here as another parameter for the spawn configuration).6
: Maximum group size of rabbits that can spawn at a time.
-
Effect:
When this code executes as part of a biome or world generation setup, it will allow "Evil Rabbits" to spawn naturally in the world. The spawn would occur in groups ranging from 2 to 6 within the configured environment.
Notes:
Rabbit.Variant.EVIL
suggests that there's a special variant of rabbits added by the mod or customization. By default, Minecraft does not have an "evil" variant of a rabbit unless the user has overridden or extended the vanilla behavior.- This code snippet seems incomplete; it is missing parentheses around the
.addSpawn
call and may need adjustments to fully work in the modding framework.
In summary, the code adds a custom spawning rule for "Evil Rabbit" entities within a specific MobCategory
(probably in a specific biome or world type).