This code defines a utility class `PlayerInteractEntityC2SUtils` in a Minecraft...

July 3, 2025 at 06:20 PM

/* * This file is part of the BleachHack distribution (https://github.com/BleachDev/BleachHack/). * Copyright (c) 2021 Bleach and contributors. * * This source code is subject to the terms of the GNU General Public * License, version 3. If a copy of the GPL was not distributed with this * file, You can obtain one at: https://www.gnu.org/licenses/gpl-3.0.txt */ package org.bleachhack.util; import io.netty.buffer.Unpooled; import net.minecraft.client.MinecraftClient; import net.minecraft.entity.Entity; import net.minecraft.network.PacketByteBuf; import net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket; /* Mojang how */ /* HOW */ public class PlayerInteractEntityC2SUtils { public static Entity getEntity(PlayerInteractEntityC2SPacket packet) { PacketByteBuf packetBuf = new PacketByteBuf(Unpooled.buffer()); packet.write(packetBuf); return MinecraftClient.getInstance().world.getEntityById(packetBuf.readVarInt()); } public static InteractType getInteractType(PlayerInteractEntityC2SPacket packet) { PacketByteBuf packetBuf = new PacketByteBuf(Unpooled.buffer()); packet.write(packetBuf); packetBuf.readVarInt(); return packetBuf.readEnumConstant(InteractType.class); } public enum InteractType { INTERACT, ATTACK, INTERACT_AT } }

This code defines a utility class PlayerInteractEntityC2SUtils in a Minecraft client modification context (likely for a modding tool or hack client). Here's what the code does:

  1. Namespace and Metadata:

    • The file belongs to the "BleachHack" project, which is distributed under the GNU General Public License (GPL) version 3.
    • The class is placed in the org.bleachhack.util package.
  2. Imports:

    • Unpooled from io.netty.buffer is used to create a buffer.
    • Minecraft-related classes such as MinecraftClient, Entity, PacketByteBuf, and PlayerInteractEntityC2SPacket are imported to read, write, and handle network packets.
  3. Main Class (PlayerInteractEntityC2SUtils):

    • This utility class provides helper methods to process PlayerInteractEntityC2SPacket, a packet sent by the client to the server when the player interacts with an entity in the game (such as attacking or using an entity).
  4. Method: getEntity(PlayerInteractEntityC2SPacket packet)

    • Purpose: Extracts the entity targeted by the packet.
    • Process:
      • A new PacketByteBuf is created using an unpooled buffer.
      • The packet writes its data to this buffer.
      • The buffer reads the entity's ID (as a variable-length integer).
      • It fetches the corresponding Entity from the current MinecraftClient world's entity list using the ID.
    • Outcome: Returns the Entity referenced by the packet.
  5. Method: getInteractType(PlayerInteractEntityC2SPacket packet)

    • Purpose: Determines the type of interaction described in the packet (e.g., attack, interact, interact at a specific point).
    • Process:
      • A new PacketByteBuf is created with an unpooled buffer.
      • The packet writes its data to this buffer.
      • The buffer reads and skips the entity ID.
      • Then, it reads the interaction type as an enumerated constant (InteractType) from the buffer.
    • Outcome: Returns the InteractType indicated in the packet.
  6. Enum: InteractType

    • Defines the three possible interaction types:
      • INTERACT: A general interaction (e.g., right-clicking an entity).
      • ATTACK: An attack on the entity (e.g., left-clicking an entity).
      • INTERACT_AT: A specific interaction at a certain point on the entity.

Summary:

This utility class is designed to interpret network packets that describe player actions interacting with in-game entities in a Minecraft client. Specifically, it extracts the targeted entity and the type of interaction from a PlayerInteractEntityC2SPacket. This is likely useful in modding or developing client-side behavior for entity interactions in Minecraft.

Generate your own explanations
Download our vscode extension
Read other generated explanations

Built by @thebuilderjr
Sponsored by beam analytics
Read our terms and privacy policy
Forked from openai-quickstart-node