This code defines a utility class `PlayerInteractEntityC2SUtils` in a Minecraft...
July 3, 2025 at 06:20 PM
This code defines a utility class PlayerInteractEntityC2SUtils
in a Minecraft client modification context (likely for a modding tool or hack client). Here's what the code does:
-
Namespace and Metadata:
- The file belongs to the "BleachHack" project, which is distributed under the GNU General Public License (GPL) version 3.
- The class is placed in the
org.bleachhack.util
package.
-
Imports:
Unpooled
fromio.netty.buffer
is used to create a buffer.- Minecraft-related classes such as
MinecraftClient
,Entity
,PacketByteBuf
, andPlayerInteractEntityC2SPacket
are imported to read, write, and handle network packets.
-
Main Class (
PlayerInteractEntityC2SUtils
):- This utility class provides helper methods to process
PlayerInteractEntityC2SPacket
, a packet sent by the client to the server when the player interacts with an entity in the game (such as attacking or using an entity).
- This utility class provides helper methods to process
-
Method:
getEntity(PlayerInteractEntityC2SPacket packet)
- Purpose: Extracts the entity targeted by the packet.
- Process:
- A new
PacketByteBuf
is created using an unpooled buffer. - The packet writes its data to this buffer.
- The buffer reads the entity's ID (as a variable-length integer).
- It fetches the corresponding
Entity
from the currentMinecraftClient
world's entity list using the ID.
- A new
- Outcome: Returns the
Entity
referenced by the packet.
-
Method:
getInteractType(PlayerInteractEntityC2SPacket packet)
- Purpose: Determines the type of interaction described in the packet (e.g., attack, interact, interact at a specific point).
- Process:
- A new
PacketByteBuf
is created with an unpooled buffer. - The packet writes its data to this buffer.
- The buffer reads and skips the entity ID.
- Then, it reads the interaction type as an enumerated constant (
InteractType
) from the buffer.
- A new
- Outcome: Returns the
InteractType
indicated in the packet.
-
Enum:
InteractType
- Defines the three possible interaction types:
INTERACT
: A general interaction (e.g., right-clicking an entity).ATTACK
: An attack on the entity (e.g., left-clicking an entity).INTERACT_AT
: A specific interaction at a certain point on the entity.
- Defines the three possible interaction types:
Summary:
This utility class is designed to interpret network packets that describe player actions interacting with in-game entities in a Minecraft client. Specifically, it extracts the targeted entity and the type of interaction from a PlayerInteractEntityC2SPacket
. This is likely useful in modding or developing client-side behavior for entity interactions in Minecraft.
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