Let me explain what this code does and clarify a...

September 2, 2025 at 04:41 PM

-- module script local module = {} function module.add(a, b) local result = a + b return result end return module -- serverscirpt local SSS = game:GetService("ServerScriptStorage") local module = SSS:WaitForChild("moduleScript") local moduleTable = require(module) print(moduleTable.add(4, 6)) --output 10 --is that how you write the code?

Let me explain what this code does and clarify a potential misunderstanding with it.

What the Code Does:

  1. Module Script:

    • This defines a Lua module in Roblox using a table (module) to organize functions.
    • The add function is defined to take two arguments (a, b), add them together, and return the result.
    • module.add is added to the module table, and then the table is returned to be used elsewhere.
    local module = {}
    function module.add(a, b)
        local result = a + b
        return result
    end
    return module
    
  2. Server Script:

    • This script resides in the game and runs on the server. It demonstrates how to use the module script from ServerScriptStorage.
    • It gets a reference to ServerScriptStorage (where the module script is stored).
    • It then waits for the child named moduleScript, requires it as a module, and uses the returned table.
    • Finally, it calls the add function from the module with two numbers (4 and 6) and prints the result, which is 10.
    local SSS = game:GetService("ServerScriptStorage")
    local module = SSS:WaitForChild("moduleScript")
    local moduleTable = require(module)
    print(moduleTable.add(4, 6)) -- Outputs 10
    
  3. Output:

    • If the 4 and 6 are correctly passed to the add function, 4 + 6 = 10 is calculated and output to the console.

Is This Written Correctly?

The general logic of your code is correct, but there might be issues with how Roblox services and assets are referred to:

  • Ensure the module script is named exactly moduleScript (case-sensitive) and resides in ServerScriptStorage.
  • The require function should work as long as the module script exists and is properly set up in ServerScriptStorage.

So yes, your code should work if everything is correctly set up in the game. If there's an issue, check the placement and naming of your scripts or for possible typographical errors.

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