The given code is the beginning of a **custom graphical...
August 22, 2025 at 09:45 AM
The given code is the beginning of a custom graphical view for a Tetris game, implemented as a part of the Model-View-Controller (MVC) design pattern. Here's what the code does:
-
Class Definition (
TetrisView
):- This defines a class
TetrisView
that extendsJPanel
. - This class represents the visual interface of the Tetris game. It will handle rendering the game elements (like the board, blocks, etc.) on the screen.
- This defines a class
-
Constants and Variables:
BLOCK_SIZE
: This is a constant that determines the size of each block in the Tetris game grid, measured in pixels (30 pixels per block).model
: A reference to theTetrisModel
instance.TetrisModel
would store the state of the game (like board data, piece positions, etc.).controller
: A reference toTetrisController
(not yet initialized). The controller typically manages user inputs (e.g., keyboard commands) and game actions.frame
: A reference to aJFrame
object (not yet initialized). TheJFrame
likely serves as the main application window.
-
Constructor (
TetrisView(TetrisModel model)
):- The constructor takes a
TetrisModel
object as a parameter and assigns it to themodel
field. - It sets the dimensions of the
JPanel
(the game view) based on the board size (BOARD_WIDTH
andBOARD_HEIGHT
, defined inTetrisModel
) multiplied by theBLOCK_SIZE
. This ensures the panel size matches the grid of the Tetris game. - It sets the background color of the panel to black (
Color.BLACK
), giving it the characteristic dark appearance of many Tetris games.
- The constructor takes a
Overall, this snippet is part of the graphical rendering of a Tetris game. It initializes the visual appearance and size of the game board, tying it to the game model.
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