The given code is the beginning of a **custom graphical...

August 22, 2025 at 09:45 AM

public class TetrisView extends JPanel { private static final int BLOCK_SIZE = 30; private TetrisModel model; private TetrisController controller; private JFrame frame; public TetrisView(TetrisModel model) { this.model = model; setPreferredSize(new Dimension(model.BOARD_WIDTH * BLOCK_SIZE, model.BOARD_HEIGHT * BLOCK_SIZE)); setBackground(Color.BLACK);

The given code is the beginning of a custom graphical view for a Tetris game, implemented as a part of the Model-View-Controller (MVC) design pattern. Here's what the code does:

  1. Class Definition (TetrisView):

    • This defines a class TetrisView that extends JPanel.
    • This class represents the visual interface of the Tetris game. It will handle rendering the game elements (like the board, blocks, etc.) on the screen.
  2. Constants and Variables:

    • BLOCK_SIZE: This is a constant that determines the size of each block in the Tetris game grid, measured in pixels (30 pixels per block).
    • model: A reference to the TetrisModel instance. TetrisModel would store the state of the game (like board data, piece positions, etc.).
    • controller: A reference to TetrisController (not yet initialized). The controller typically manages user inputs (e.g., keyboard commands) and game actions.
    • frame: A reference to a JFrame object (not yet initialized). The JFrame likely serves as the main application window.
  3. Constructor (TetrisView(TetrisModel model)):

    • The constructor takes a TetrisModel object as a parameter and assigns it to the model field.
    • It sets the dimensions of the JPanel (the game view) based on the board size (BOARD_WIDTH and BOARD_HEIGHT, defined in TetrisModel) multiplied by the BLOCK_SIZE. This ensures the panel size matches the grid of the Tetris game.
    • It sets the background color of the panel to black (Color.BLACK), giving it the characteristic dark appearance of many Tetris games.

Overall, this snippet is part of the graphical rendering of a Tetris game. It initializes the visual appearance and size of the game board, tying it to the game model.

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