This code defines a class named `friend` that performs certain...
This code defines a class named friend
that performs certain tasks, likely written in Processing (a Java-based visual programming environment often used for graphics and games). Here's what the code does in detail:
Class Definition and Attributes
The friend
class has the following properties (variables):
float x;
– Stores the x-coordinate for the image's position.float y;
– Stores the y-coordinate for the image's position.PImage img;
– Represents an image, withPImage
being a type used in Processing for storing and displaying images.float max;
– Stores a maximum y-coordinate value, likely related to resetting the vertical position.
Constructor
The constructor friend(PImage tempIMG, float tempX, float tempY, float tempMax)
initializes the class:
- It assigns the provided image (
tempIMG
) to theimg
variable. - It sets the x-coordinate (
tempX
), y-coordinate (tempY
), and the maximum limit for the vertical position (tempMax
).
So, when you create a new friend
object, you must pass these parameters (image, initial x and y positions, and the maximum y value).
Methods
-
void drawpic()
- This method displays the image (
img
) at the currentx
andy
position using theimage()
function. - The
y
position is updated using this formula:y = y + 2 + y / 300 + score / 20;
- The
y
value is incrementing slightly faster over time, with small scaling based on the currenty
value and the global variablescore
(which is likely defined elsewhere).
- The
- If
y
exceeds themax
value, it wraps the position by resettingy
toy - max
, keeping the object within bounds.
- This method displays the image (
-
public float returnX()
- This method returns the current
x
position of thefriend
.
- This method returns the current
-
public float returnY()
- This method returns the current
y
position of thefriend
.
- This method returns the current
Purpose
This class appears to create and manage an object that:
- Displays an image on a 2D space (using x and y coordinates).
- Gradually moves the image downward (
y
increases over time), with some influence from thescore
. - Resets the vertical position (
y
) when it exceeds a predefined maximum (max
).
This could be part of a game or graphics application where the image (referred to as "friend") scrolls vertically and loops back to the top once it reaches the bottom of the screen.
Notes
score
is an undefined variable within the class, so it must be a global variable defined elsewhere in the program.- The class assumes it is used in a Processing sketch (
image()
is a function from the Processing library). If this is not being used in Processing, you’d need to adapt it accordingly.