This code snippet appears to be part of a game...
This code snippet appears to be part of a game logic system, likely for a raid mechanic in a game such as Minecraft or a similar environment where entities participate in combat scenarios. Here's what the code does, piece by piece:
-
Adding a Raider to a Raid:
- The method
this.joinRaid(i, raider, p_37756_, false);
adds the main entity (raider
) to the raid at group or wavei
with a specified parameterp_37756_
(likely related to position or context).
- The method
-
Special Handling for RAVAGER Entities:
- If the current
raid$raidertype.entityType
equalsEntityType.RAVAGER
(a specific type of enemy in the raid), additional logic for spawning other entities is executed.
- If the current
-
Spawning Additional Entities Based on Difficulty Level:
-
Depending on the difficulty level and the current raid group
i
:- If the difficulty corresponds to
EASY
, a newPILLAGER
entity is spawned. - For
NORMAL
, aVINDICATOR
entity is spawned. - For
HARD
, anotherPILLAGER
is created. - For
EXTREME
(custom difficulty or higher waves), it alternates between spawning anEVOKER
and anILLUSIONER
entity based on the value ofk
(likely a counter or toggler).
- If the difficulty corresponds to
-
These entities are spawned using a factory method like
EntityType.create
, which presumably creates a new instance of the specified entity type in the game world with the reasonEntitySpawnReason.EVENT
.
-
-
Updating Counter:
- The variable
k
is incremented (used to alternate betweenEVOKER
andILLUSIONER
in the case ofEXTREME
difficulty level).
- The variable
-
Adding the New Raider to the Raid:
- If a new entity (
raider1
) is created, it is added to the raid usingthis.joinRaid
.
- If a new entity (
-
Positioning and Behavior:
- The newly spawned
raider1
is moved to the specified location or context (p_37756_
). - It is then set to "ride" the existing raider entity (
raider
) usingraider1.startRiding(raider)
(likely indicating that the new raider either visually or mechanically rides on top of the existingraider
).
- The newly spawned
Summary:
This code implements a game mechanic for spawning additional enemy entities during a raid when a RAVAGER
is involved. It determines the entity type to spawn based on the difficulty level and ensures the entities are properly added to the raid, positioned, and in some cases, made to "ride" each other (likely for visual or gameplay purposes). It's part of the logic for dynamically creating raid waves with varying entity compositions tailored to the game's difficulty settings.