This Lua code is designed for use in Roblox and...

July 2, 2025 at 04:16 PM

local part = script.Parent part.Touched:Connect(function(otherPart) local humanoid = otherPart.Parent:FindFirstChild("Humanoid") if humanoid then humanoid.health = 0 print("Womp womp") end end end)

This Lua code is designed for use in Roblox and does the following:

  1. It starts by getting a reference to the Parent of the script (script.Parent) and stores it in the variable part. This is assumed to be the part (or object) in the game that will detect collisions.

  2. It connects a Touched event to the part. The Touched event triggers whenever another object (another part) touches this part.

  3. Inside the Touched event's callback function:

    • The otherPart parameter represents the part or object that touched part.
    • The script attempts to find a child named "Humanoid" in the parent of otherPart (otherPart.Parent). In Roblox, a "Humanoid" is typically associated with player or NPC models to give them human-like characteristics (such as health and animations).
    • If a "Humanoid" is found on the touching object’s parent:
      • The script sets the health property of the "Humanoid" to 0, effectively "killing" the character.
      • It prints "Womp womp" to the output as a message.

In summary, this code detects when something touches a specific part. If a player or NPC (with a "Humanoid") comes into contact with the part, their health is set to 0, and a message ("Womp womp") is printed. This could be used for traps or kill zones in a game.

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