This Lua code is designed for use in Roblox and...
July 2, 2025 at 04:16 PM
This Lua code is designed for use in Roblox and does the following:
-
It starts by getting a reference to the Parent of the script (
script.Parent
) and stores it in the variablepart
. This is assumed to be the part (or object) in the game that will detect collisions. -
It connects a Touched event to the part. The
Touched
event triggers whenever another object (another part) touches this part. -
Inside the
Touched
event's callback function:- The
otherPart
parameter represents the part or object that touchedpart
. - The script attempts to find a child named "Humanoid" in the parent of
otherPart
(otherPart.Parent
). In Roblox, a "Humanoid" is typically associated with player or NPC models to give them human-like characteristics (such as health and animations). - If a "Humanoid" is found on the touching object’s parent:
- The script sets the
health
property of the "Humanoid" to0
, effectively "killing" the character. - It prints "Womp womp" to the output as a message.
- The script sets the
- The
In summary, this code detects when something touches a specific part. If a player or NPC (with a "Humanoid") comes into contact with the part, their health is set to 0
, and a message ("Womp womp") is printed. This could be used for traps or kill zones in a game.
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