This code defines a Minecraft crafting recipe for an "enchanting...
This code defines a Minecraft crafting recipe for an "enchanting table." Specifically, it outlines how to craft the block using specific materials and patterns, while also defining a criterion for unlocking the recipe. Let’s break it down step by step:
-
this.shaped(RecipeCategory.DECORATIONS, Blocks.ENCHANTING_TABLE)
:- This indicates that the recipe is a shaped crafting recipe in the Decorations category.
- The result of this recipe is an Enchanting Table block (
Blocks.ENCHANTING_TABLE
).
-
.define('B', Items.BOOK)
:- Defines that the symbol
'B'
represents a Book item in the recipe.
- Defines that the symbol
-
.define('#', Blocks.OBSIDIAN)
:- Defines that the symbol
'#'
represents a Block of Obsidian.
- Defines that the symbol
-
.define('D', Items.DIAMOND)
:- Defines that the symbol
'D'
represents a Diamond.
- Defines that the symbol
-
.pattern(" B ")
,.pattern("D#D")
,.pattern("###")
:- Specifies the crafting pattern in a 3x3 crafting grid:
" B " → Book in the center of the top row. "D#D" → Diamond on the left and right with Obsidian in the center of the middle row. "###" → A row of Obsidian blocks in the bottom row.
- Specifies the crafting pattern in a 3x3 crafting grid:
-
.unlockedBy("has_obsidian", this.has(Blocks.OBSIDIAN))
:- Defines the unlocking condition for the recipe. The recipe will be unlocked when the player has obtained Obsidian in their inventory.
-
.save(this.output)
:- Saves this crafting recipe into the output (likely a recipe data file) to be used by the game.
Summary: The code creates a recipe for crafting an Enchanting Table in Minecraft. The recipe requires:
- 1 Book
- 4 Blocks of Obsidian
- 2 Diamonds
The crafted item will only be available if the player has collected Obsidian, and the recipe uses a specific structure in the crafting grid.