This Roblox Lua script appears to handle the logic of...
July 1, 2025 at 12:52 PM
This Roblox Lua script appears to handle the logic of an elevator system within a game. Here is a detailed explanation of what each portion of the code does:
Variables and Definitions
local timer = 20
: Sets a countdown timer to 20 seconds._G.closee1 = False
: Declares a global variable_G.closee1
to track whether the elevator is closed. It initializes it asFalse
.local playersinE1 = 0
: Tracks the number of players currently in the elevator.local Elevator = {}
: An empty table to store references to players inside the elevator.
Functions
-
addPtoE(player)
:- Adds a player to the
Elevator
list usingtable.insert
. - Increments
playersinE1
by 1 to reflect the new total of players in the elevator.
- Adds a player to the
-
removePfromE1(player)
:- Searches for a player in the
Elevator
list. - If found, removes the player using
table.remove
and decrementsplayersinE1
by 1.
- Searches for a player in the
-
RunTimer()
:- Initiates a countdown from
timer
(20 seconds). - Uses the
wait(1)
function to incrementally reduce the timer by 1 each second. - Once the timer reaches 0:
- Reserves a private server using the
TeleportService:ReserveServer()
function. - Teleports all players in the
Elevator
list to a specified reserve server ID (123456789
) with theTeleportService:Teleport()
method. - Resets the
playersinE1
counter andtimer
back to 0 and 20, respectively.
- Reserves a private server using the
- Initiates a countdown from
Touch Events
-
Touched
Event:- Triggered when a player comes in contact with a physical object linked to the script (e.g., an elevator part or button).
- Checks if the other part is part of a valid character by ensuring it has a
Humanoid
. - Retrieves the player object via
game.Players:GetPlayerFromCharacter()
. - If valid:
- Calls
addPtoE(player)
to add the player to the elevator. - If more than one player is present (
playersinE1 > 1
), starts theRunTimer()
countdown. - If exactly 4 players are in the elevator, sets
_G.closee1
toTrue
, possibly to signal that the elevator is full/closed.
- Calls
-
TouchEnded
Event:- Triggered when a player stops touching the part (leaves the elevator).
- Similar to the
Touched
event:- Ensures the object leaving has a
Humanoid
. - Retrieves the player object and calls
removePfromE(player)
to remove them from the elevator. - If fewer than 4 players remain in the elevator, sets
_G.closee1
toFalse
.
- Ensures the object leaving has a
Overall Functionality
- This script seems to simulate an elevator-like system where:
- Players are tracked when they enter or leave the elevator.
- A countdown starts when players (at least 2) are present in the elevator.
- The game teleports all players in the elevator to a new server when the countdown ends or specific conditions are met.
- The
_G.closee1
global variable manages whether the elevator should be considered "closed."
Notes:
- The
RunTimer
function currently runs synchronously, which may hold up other parts of the script unless explicitly handled by a coroutine. - Some capitalization errors exist in the script (
Local
should belocal
, and_G.closee1 = False
should usefalse
with a lowercase "f"). 123456789
is a placeholder server/game ID and should be replaced with a valid one for actual functionality.
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