The code snippet sets up a timer to repeatedly perform...
August 22, 2025 at 09:13 AM
The code snippet sets up a timer to repeatedly perform an action at a fixed delay and configures a key listener to handle keyboard input in a specific component (view
). Here's the breakdown:
-
Timer Setup:
timer = new Timer(initialDelay, new ActionListener() { @Override public void actionPerformed(ActionEvent e) { gameUpdate(); } });
- A
Timer
object is created with aninitialDelay
(in milliseconds) and anActionListener
. - The
ActionListener
'sactionPerformed
method is overridden to call thegameUpdate()
method whenever the timer triggers. - This essentially schedules the repeated invocation of the
gameUpdate()
method at intervals defined byinitialDelay
. Likely used for updating elements in a game or animation.
- A
-
Key Listener Setup:
view.addKeyListener(new KeyAdapter() { @Override public void keyPressed(KeyEvent e) { handleKeyPress(e); } });
- A
KeyAdapter
(an adapter class for handling key events) is attached to a UI component calledview
viaaddKeyListener
. - The
keyPressed(KeyEvent e)
method is overridden to callhandleKeyPress(e)
whenever a keypress event occurs. - This hooks up keyboard input handling so specific actions can be performed based on keypress events.
- A
-
Focus Settings:
view.setFocusable(true); view.requestFocusInWindow();
view.setFocusable(true)
: Ensures that theview
component can gain focus and receive keyboard input.view.requestFocusInWindow()
: Requests focus for theview
component within its containing window so it starts receiving keyboard input immediately.
Summary:
- A
Timer
repeatedly calls thegameUpdate()
function at fixed intervals (initialDelay
milliseconds). - A key listener is added to the
view
component to invoke thehandleKeyPress()
method when keys are pressed. - The
view
component is made focusable and requests focus to ensure it can respond to key events.
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