This code snippet configures performance-related settings for **Falcon BMS 4.38**,...
August 18, 2025 at 07:42 AM
This code snippet configures performance-related settings for Falcon BMS 4.38, a flight simulator, to optimize the game for better CPU, GPU, and overall system performance. Here's what the specific settings do:
-
g_nObjListWorkSizeHint
:- This sets the object list work size hint, which directly affects the level of parallelism used when processing objects in the simulation. Lower values use more concurrent threads (maximizing CPU parallelism) while higher values trade off parallelism for other performance gains.
- In your case, setting it to
300
(slightly higher than280
) increases the workload per thread, improving overall performance by reducing overhead and stutters.
-
g_nAdditionalWorkers
:- This determines how many additional worker threads are spawned. A value of
2
adds two extra threads for multi-threading, helping distribute work across cores, especially on CPUs with multiple physical and hyper-threaded cores. - Setting this to
2
leverages more of your Ryzen 5 2500U's logical processors for the simulator, balancing CPU usage.
- This determines how many additional worker threads are spawned. A value of
-
g_nMinFrameTimeMs
:- This controls the minimum frame time per simulation tick in milliseconds, setting an upper limit on FPS based on the simulation thread.
- A value of
4
ensures up to 250 FPS. WithVSync
enabled and your monitor refresh rate capped at60Hz
, the simulator FPS won't exceed60
. - Lowering the frame time too much may add instability; keeping it at
4ms
or adjusting conservatively helps avoid visual issues or stutters.
-
g_fNewTerrainTessellationFactor
:- This controls the terrain tessellation detail. Lower values (e.g.,
0.25
here) reduce the level of detail of the terrain mesh, improving rendering performance at the cost of graphical fidelity. - A value of
0.25
provides medium-to-high quality terrain rendering, as opposed to the more performance-intense0.1
setting.
- This controls the terrain tessellation detail. Lower values (e.g.,
-
g_fAnisotropicLevel
:- This sets the anisotropic filtering level for textures. A lower value reduces texture quality to improve performance, which is particularly relevant for integrated GPUs like the
Radeon Vega 8
. - A value of
1.0
reduces strain on the GPU by keeping the filtering at a more conservative setting.
- This sets the anisotropic filtering level for textures. A lower value reduces texture quality to improve performance, which is particularly relevant for integrated GPUs like the
The updated configuration seems to tailor the settings to your hardware (Ryzen 5 2500U, Radeon Vega 8 iGPU, RX 560) to improve your gaming experience. Specifically:
- Increasing object work size hint reduces stutters by balancing multi-threading and parallelism,
- The small tessellation adjustment optimizes terrain rendering overhead,
- And VSync with adjusted minimum frame times ensures smoother gameplay at your monitor's refresh rate.
Recommendation:
For further improvement:
- Experiment further with the
g_nObjListWorkSizeHint
. A slightly lower or higher value (e.g.,350
or250
) may yield better results depending on your specific CPU core load patterns. - Consider setting
g_nAdditionalWorkers
to a higher value (e.g.,3
or more) if stutters persist, as it may further balance CPU usage, though careful monitoring of overall CPU load is required.
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