This code snippet seems to be part of a Minecraft...
September 3, 2025 at 10:29 PM
This code snippet seems to be part of a Minecraft mod written in Java. Here's what it does:
.addSpawn
: This method is generally used to add a new mob spawn rule to a specific biome or environment.MobCategory.CREATURE
: This indicates that the spawn rule is for a "CREATURE" category, which includes passive mobs like rabbits, cows, and pigs.MobSpawnSettings.SpawnerData
: This is the data defining the mob to be spawned, including the type of entity and its spawning parameters.EntityType.RABBIT
: This specifies that the type of mob to spawn is a rabbit.this.Rabbit.Variant.EVIL
: This suggests that the rabbit has a specific variant or subtype labeledEVIL
. It's unclear whether this is a customized addition from the mod, as typical Minecraft doesn't include anEVIL
rabbit variant unless it's referring to the "Killer Bunny," a hostile rabbit variant.2, 2, 6
: These numbers represent the spawn parameters:- The first
2
: The weight of the spawn, which determines the likelihood of choosing this entity compared to others in the same category. - The second
2
: The minimum group size for a spawn. - The
6
: The maximum group size for a spawn.
- The first
What this code does:
This code adds a spawning configuration to allow a mob of variant EVIL
rabbits to spawn naturally in the game. These rabbits will spawn in groups of 2 to 6, and the spawn weight is 2 (indicating its rarity compared to other mobs in the same category). This specific spawn configuration will apply to locations supporting the MobCategory.CREATURE
. The EVIL
variant might be a custom addition from a mod, as this is not a standard part of Minecraft.
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