This code is a configuration object, likely from a 3D...

August 23, 2025 at 05:15 AM

{ "ViewSelector_PositionY":0.17883211678832117153, "callstackWindowConfigs":{ "ColumnFilter":[ "FrameColumn","SourceColumn","FunctionColumn","LineColumn" ], "ColumnSize":[ 0.125,0.125,0.375,0.25,0.125 ] }, "Toolbox_SelectedSearchTerm":"", "Empty":{ "UpgradeSettings":[ ] }, "Toolbox_SelectedSortIndex":1, "Sculpt":{ "MaterialSettings":{ "AutoMaterial":false, "SourceMaterial":{ "serializedType":"Material", "name":"Grass" } }, "BrushSettings":{ "BrushSize":{ "Size":6, "Height":6, "Locked":true }, "State":{ "Position":"0, 0, 0" }, "PivotPosition":"Center", "BrushMode":"Add", "Strength":1, "IgnoreParts":true, "BrushShape":"Sphere", "IgnoreWater":false, "WaterAutofill":false } }, "Transform":{ "TransformSettings":{ "LiveEdit":true, "MergeEmpty":false, "TransformMode":"Move" } }, "Clear":{ "ClearSettings":[ ] }, "Generate":{ "BiomeSettings":{ "Biomes":{ "Plains":true, "Mountains":true, "Hills":true }, "Seed":618033988, "BiomeSize":100, "Caves":true, "BiomeBlending":0.25 }, "SelectionSettings":[ ] }, "ViewSelector_PositionX":0.92882991556091676344, "Draw":{ "BrushSettings":{ "WaterAutofill":false, "IgnoreWater":false, "BrushShape":"Sphere", "IgnoreParts":true, "BrushMode":"Add", "PivotPosition":"Center", "State":{ "Position":"0, 0, 0" }, "Snapping":"Off", "BrushSize":{ "Locked":true, "Height":6, "Size":6 } }, "MaterialSettings":{ "SourceMaterial":{ "name":"Grass", "serializedType":"Material" }, "AutoMaterial":false } }, "SeaLevel":{ "SeaLevelSettings":{ "Size":{ "serializedType":"Vector3", "z":64, "x":64, "y":32 }, "Transform":{ "r12":0, "r21":0, "r20":0, "x":0, "r00":1, "r02":0, "r10":0, "z":0, "y":0, "r01":0, "r22":1, "r11":1, "serializedType":"CFrame" }, "SnapToVoxels":true } }, "Flatten":{ "BrushSettings":{ "PivotPosition":"Center", "IgnoreParts":true, "WaterAutofill":false, "FixedYPlane":0, "FlattenPlane":"Auto", "IgnoreWater":false, "Strength":1, "Snapping":"Off", "State":{ "Position":"0, 0, 0" }, "FlattenMode":"Both", "BrushSize":{ "Locked":true, "Height":6, "Size":6 }, "BrushShape":"Sphere", "PullTerrain":true } }, "Select":{ "SelectionSettings":[ ] }, "Fill":{ "SelectionSettings":[ ], "MaterialSettings":{ "SourceMaterial":{ "name":"Grass", "serializedType":"Material" }, "FillMode":"Fill", "TargetMaterial":{ "name":"Grass", "serializedType":"Material" } } }, "breakpointsWindowConfigs":{ "ColumnSize":[ 0.28571429848670959473,0.57142859697341918945,0.14285714924335479736 ], "ColumnFilter":[ ] }, "watchWindowConfigs":{ "ScopeFilter":[ "Local","Upvalue","Global" ], "ColumnSizeMyWatches":[ 0.3333333432674407959,0.3333333432674407959,0.3333333432674407959 ], "VariablesColumnFilter":[ "ScopeColumn","ValueColumn","DataTypeColumn" ], "ColumnSizeVariables":[ 0.25,0.25,0.25,0.25 ], "MyWatchesColumnFilter":[ "ValueColumn","DataTypeColumn" ], "Tab":"Variables" }, "Toolbox_SelectedCategoryName":"FreeModels", "RecentSearchesCache":[ ], "Smooth":{ "BrushSettings":{ "PivotPosition":"Center", "Strength":1, "Snapping":"Off", "State":{ "Position":"0, 0, 0" }, "IgnoreWater":false, "BrushShape":"Sphere", "BrushSize":{ "Locked":true, "Height":6, "Size":6 }, "IgnoreParts":true } }, "Import":{ "SelectionSettings":[ ], "HeightmapSettings":{ "DefaultMaterial":{ "serializedType":"Material", "name":"Grass" }, "Colormap":{ "Error":"" }, "Import":true, "Heightmap":{ "Error":"" } } }, "Paint":{ "MaterialSettings":{ "SourceMaterial":{ "serializedType":"Material", "name":"Grass" }, "MaterialMode":"Paint", "TargetMaterial":{ "serializedType":"Material", "name":"Grass" } }, "BrushSettings":{ "IgnoreParts":true, "BrushSize":{ "Size":6, "Height":6, "Locked":true }, "BrushShape":"Sphere", "IgnoreWater":false, "Snapping":"Off", "State":{ "Position":"0, 0, 0" }, "PivotPosition":"Center" } }, "ViewSelector_Active":true}

This code is a configuration object, likely from a 3D modeling or world-building software, such as a game engine or editing tool, used to define settings, tool configurations, brush properties, and workspace preferences. Here's a breakdown of what it does:

  1. Global Settings:

    • ViewSelector_PositionX and ViewSelector_PositionY: Define the position of the view selector UI/component.
    • ViewSelector_Active: Indicates if the view selector is active or enabled.
    • Toolbox_SelectedSearchTerm and Toolbox_SelectedSortIndex: Configurations for searching and sorting in a toolbox (possibly for asset browsing).
  2. Tool Configurations: Each tool (e.g., Sculpt, Draw, Flatten, Smooth, Paint, etc.) has its settings defined:

    • Sculpt Tool:
      • Controls material, brush size, shape, and behavior when sculpting terrains.
      • Supports options like ignoring water and parts, autofilling water, and defining strength.
    • Draw Tool:
      • Specifies brush settings (sphere shape, size, center pivot position) and material configurations (e.g., "Grass").
    • Flatten Tool:
      • Configures how the terrain is flattened, including the flatten plane, operating mode ("Both"), and whether it interacts with parts or water.
    • Smooth Tool:
      • Similar to other tools but focused on smoothing the terrain.
    • Paint Tool:
      • Configures material painting, including source and target material, brush properties, and ignoring water/parts settings.
    • Fill Tool:
      • Handles material filling with similar material source and mode configurations.
    • Import:
      • Allows heightmaps and colormaps to be imported to influence terrain or objects.
  3. Terrain or Biome Generation:

    • Generate.BiomeSettings: Settings related to biome generation, including supported biomes (Plains, Mountains, Hills), biome size, blending strength, and cave generation.
    • Seed: Typically used for random number generation when generating biomes.
  4. Sea Level Configurations:

    • Specifies sea level size, snapping behavior, and transformation settings (translated as a 3D coordinate system).
  5. Window and Column Configurations:

    • callstackWindowConfigs, breakpointsWindowConfigs, and watchWindowConfigs: Define how UI components such as call stacks, breakpoints, and watch variables are displayed (e.g., column sizes and filters).
    • watchWindowConfigs.ScopeFilter: Specifies visible variable scopes (e.g., Local, Upvalue, Global).
  6. Empty or Unused Tool Configurations:

    • Components like Empty, Clear, and Select have settings placeholders but remain unpopulated.

Summary:

This configuration object customizes various tools, UI components, and terrain-related settings for an application focused on 3D terrain editing, modeling, or world-building. It defines how users can interact with different tools (e.g., sculpt, paint, flatten) and configure aspects like biomes or sea level during the creative process.

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