This code is a configuration object, likely from a 3D...
This code is a configuration object, likely from a 3D modeling or world-building software, such as a game engine or editing tool, used to define settings, tool configurations, brush properties, and workspace preferences. Here's a breakdown of what it does:
-
Global Settings:
ViewSelector_PositionX
andViewSelector_PositionY
: Define the position of the view selector UI/component.ViewSelector_Active
: Indicates if the view selector is active or enabled.Toolbox_SelectedSearchTerm
andToolbox_SelectedSortIndex
: Configurations for searching and sorting in a toolbox (possibly for asset browsing).
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Tool Configurations: Each tool (e.g., Sculpt, Draw, Flatten, Smooth, Paint, etc.) has its settings defined:
- Sculpt Tool:
- Controls material, brush size, shape, and behavior when sculpting terrains.
- Supports options like ignoring water and parts, autofilling water, and defining strength.
- Draw Tool:
- Specifies brush settings (sphere shape, size, center pivot position) and material configurations (e.g., "Grass").
- Flatten Tool:
- Configures how the terrain is flattened, including the flatten plane, operating mode ("Both"), and whether it interacts with parts or water.
- Smooth Tool:
- Similar to other tools but focused on smoothing the terrain.
- Paint Tool:
- Configures material painting, including source and target material, brush properties, and ignoring water/parts settings.
- Fill Tool:
- Handles material filling with similar material source and mode configurations.
- Import:
- Allows heightmaps and colormaps to be imported to influence terrain or objects.
- Sculpt Tool:
-
Terrain or Biome Generation:
Generate.BiomeSettings
: Settings related to biome generation, including supported biomes (Plains, Mountains, Hills), biome size, blending strength, and cave generation.Seed
: Typically used for random number generation when generating biomes.
-
Sea Level Configurations:
- Specifies sea level size, snapping behavior, and transformation settings (translated as a 3D coordinate system).
-
Window and Column Configurations:
callstackWindowConfigs
,breakpointsWindowConfigs
, andwatchWindowConfigs
: Define how UI components such as call stacks, breakpoints, and watch variables are displayed (e.g., column sizes and filters).watchWindowConfigs.ScopeFilter
: Specifies visible variable scopes (e.g., Local, Upvalue, Global).
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Empty or Unused Tool Configurations:
- Components like
Empty
,Clear
, andSelect
have settings placeholders but remain unpopulated.
- Components like
Summary:
This configuration object customizes various tools, UI components, and terrain-related settings for an application focused on 3D terrain editing, modeling, or world-building. It defines how users can interact with different tools (e.g., sculpt, paint, flatten) and configure aspects like biomes or sea level during the creative process.