This code is written in **Lua** for **Roblox Studio** and...
March 24, 2025 at 08:44 PM
This code is written in Lua for Roblox Studio and performs the following actions:
-
script.Parent.Touched
Event:- This listens for the
Touched
event of theParent
object of the script. TheTouched
event will fire whenever another object (referred to ashitPart
) comes into contact with theParent
.
- This listens for the
-
Checking if
hitPart.Parent
is a Player's Character:- The function
game:GetService("Players"):GetPlayerFromCharacter(hitPart.Parent)
checks if thehitPart.Parent
corresponds to a player's character in the game. If it does, theif
condition will evaluate astrue
.
- The function
-
Setting the Humanoid's Health to 0:
- If
hitPart.Parent
is indeed a player's character, the code looks for theHumanoid
object inside the character by usinghitPart.Parent:FindFirstChildOfClass("Humanoid")
. - The
Humanoid
object acts as the entity controlling the player's behavior in the game. By setting itsHealth
property to0
, this effectively "kills" the character.
- If
In Summary:
This code listens for when a part touches the Parent
object of the script. If the touching part belongs to a player's character, the character is instantly killed by setting their Humanoid.Health
to 0
.
The behavior is often used for harmful zones like traps, lava, or "kill bricks" in Roblox games.
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