This code is written in **Lua** for **Roblox Studio** and...

March 24, 2025 at 08:44 PM

script.Parent.Touched:Connect(function(hitPart) if game:GetService("Players"):GetPlayerFromCharacter(hitPart.Parent) then hitPart.Parent:FindFirstChildOfClass("Humanoid").Health = 0 end end)

This code is written in Lua for Roblox Studio and performs the following actions:

  1. script.Parent.Touched Event:

    • This listens for the Touched event of the Parent object of the script. The Touched event will fire whenever another object (referred to as hitPart) comes into contact with the Parent.
  2. Checking if hitPart.Parent is a Player's Character:

    • The function game:GetService("Players"):GetPlayerFromCharacter(hitPart.Parent) checks if the hitPart.Parent corresponds to a player's character in the game. If it does, the if condition will evaluate as true.
  3. Setting the Humanoid's Health to 0:

    • If hitPart.Parent is indeed a player's character, the code looks for the Humanoid object inside the character by using hitPart.Parent:FindFirstChildOfClass("Humanoid").
    • The Humanoid object acts as the entity controlling the player's behavior in the game. By setting its Health property to 0, this effectively "kills" the character.

In Summary:

This code listens for when a part touches the Parent object of the script. If the touching part belongs to a player's character, the character is instantly killed by setting their Humanoid.Health to 0.

The behavior is often used for harmful zones like traps, lava, or "kill bricks" in Roblox games.

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