This Unity C# script performs the following: 1. **Namespace and Class...

August 31, 2025 at 12:58 PM

using UnityEngine; public class UnitSelect : MonoBehaviour { public static bool UnitSelected = false; void OnMouseDown() { if (Input.GetMouseButtonDown(0)) { UnitSelected = true; } } }

This Unity C# script performs the following:

  1. Namespace and Class Setup:

    • It utilizes Unity's UnityEngine namespace.
    • Defines a MonoBehaviour-derived class named UnitSelect.
  2. Static Variable:

    • A public static boolean variable UnitSelected is declared and initialized to false. This variable acts as a flag to indicate whether a unit has been selected.
  3. OnMouseDown Method:

    • The OnMouseDown() method is a Unity-specific callback that's called when the user clicks on the GameObject this script is attached to.
    • Within OnMouseDown(), a check is made to see if the left mouse button (mouse button 0) was pressed using Input.GetMouseButtonDown(0).
    • If the left mouse button is pressed while clicking on the GameObject, the static UnitSelected variable is set to true.

Purpose of the Code: The script is designed to handle unit selection in a Unity game. It specifically:

  • Detects if a player clicks on the GameObject the script is attached to with the left mouse button.
  • Updates the static UnitSelected variable to true, which can be used globally to denote that a unit has been selected.
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