This Unity C# script performs the following: 1. **Namespace and Class...
August 31, 2025 at 12:58 PM
This Unity C# script performs the following:
-
Namespace and Class Setup:
- It utilizes Unity's
UnityEngine
namespace. - Defines a MonoBehaviour-derived class named
UnitSelect
.
- It utilizes Unity's
-
Static Variable:
- A public static boolean variable
UnitSelected
is declared and initialized tofalse
. This variable acts as a flag to indicate whether a unit has been selected.
- A public static boolean variable
-
OnMouseDown Method:
- The
OnMouseDown()
method is a Unity-specific callback that's called when the user clicks on the GameObject this script is attached to. - Within
OnMouseDown()
, a check is made to see if the left mouse button (mouse button 0
) was pressed usingInput.GetMouseButtonDown(0)
. - If the left mouse button is pressed while clicking on the GameObject, the static
UnitSelected
variable is set totrue
.
- The
Purpose of the Code: The script is designed to handle unit selection in a Unity game. It specifically:
- Detects if a player clicks on the GameObject the script is attached to with the left mouse button.
- Updates the static
UnitSelected
variable totrue
, which can be used globally to denote that a unit has been selected.
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