This code is related to a feature or mechanic in...
This code is related to a feature or mechanic in a Minecraft server or game mod, specifically involving "trap skeleton horses" (a game mechanic in Minecraft). Here's what the code does in detail:
1. canUse()
Method
This method checks if there is any "alive" player within a 10-block radius of the horse's current position (this.horse
). It likely determines whether some specific behavior (like the execution of tick()
) is allowed to proceed when a player is nearby.
@Override
public boolean canUse() {
return this.horse.level().hasNearbyAlivePlayer(this.horse.getX(), this.horse.getY(), this.horse.getZ(), 10.0);
}
this.horse.getX()
,this.horse.getY()
, andthis.horse.getZ()
refer to the horse's current position in the game world.this.horse.level()
accesses the game world or level the horse exists in.hasNearbyAlivePlayer
is a method that checks for the presence of any nearby active players within a 10-block radius.
If a player is nearby, it returns true
, meaning the action or behavior is permitted.
2. tick()
Method
This method performs the main behavior triggered once the canUse()
method determines there is a nearby player. It simulates a "skeleton horse trap" activation in Minecraft. Here's the breakdown:
a. Setting Up the Initial Horse
- It gets the current game level as a
ServerLevel
. - Fetches the difficulty settings at the horse's location (
DifficultyInstance
). - Modifies the horse:
- Disables its "trap" state.
- Tames the horse (
setTamed(true)
). - Sets its age to 0 (indicating it is now an adult).
b. Creating a Lightning Strike
- A
LightningBolt
entity is spawned at the location of the horse. To do this:- A lightning bolt entity is created using
EntityType.LIGHTNING_BOLT.create
. - The bolt's position is set to the horse's coordinates, and it is marked as "visual only" (
setVisualOnly(true)
), meaning it won't damage players or entities but will create a visual effect. - The bolt is added to the world using
serverlevel.addFreshEntity(lightningbolt)
.
- A lightning bolt entity is created using
c. Spawning a Skeleton Riding the Horse
- A skeleton is created using a helper method,
createSkeleton()
, and placed on the horse (startRiding
). - The skeleton (along with the horse it rides) is added to the world with
addFreshEntityWithPassengers
.
d. Spawning Additional Skeleton-Horse Riders
- The code then spawns 3 additional skeleton horses with skeleton riders.
- For each iteration:
- A new skeleton horse is created using the
createHorse()
method. - A skeleton is added as a rider for the horse (
startRiding
). - The spawned horse is slightly pushed in a random direction (
push(...)
) to spread the skeleton-horses apart and make the spawn more natural-looking. - Each skeleton-rider pair is added to the world using
addFreshEntityWithPassengers
.
- A new skeleton horse is created using the
3. createHorse
Method
This helper method generates a new skeleton horse and initializes it. Here's what it does:
- Creates a
SkeletonHorse
entity for the current world and spawn reason (e.g.,EntitySpawnReason.TRIGGERED
). - Initializes and sets its position to match the current horse's position.
- Grants the horse:
- Temporary invulnerability (
invulnerableTime = 60
). - Persistence (ensures it does not despawn naturally).
- A "tamed" state, meaning it's controllable by a player.
- An age of 0, indicating maturity.
- Temporary invulnerability (
If everything succeeds, it returns the initialized SkeletonHorse
. Otherwise, it returns null
.
What the Code Does in Summary:
This code implements the mechanic of a "skeleton horse trap" in Minecraft:
- It checks if there are any nearby players using
canUse()
. - If a player is nearby, the trap is activated via the
tick()
method:- A lightning bolt strikes the location of the horse.
- The horse is converted from a "trap" state and tamed.
- A skeleton rider spawns on the horse.
- Three additional skeleton horses with riders spawn nearby for a total of four skeleton-horse mobs in the area.
This mimics the behavior of skeleton horse traps in Minecraft where, upon activation, a lightning strike occurs and skeleton riders appear on previously harmless-looking skeleton horses.