To put it simply, your code demonstrates the usage of...
September 2, 2025 at 04:39 PM
To put it simply, your code demonstrates the usage of a module script and how to call a function from it using a server script. However, there are a few issues in your implementation. I'll explain step-by-step and point out what your code does and if there are any errors.
What does this code do?
-
The
moduleScript
module:- You create a simple module script that has a single function,
add(a, b)
, which takes two numbers as arguments, adds them, and returns the result.
local module = {} function module.add(a, b) local result = a + b return result end return module
- This script defines a
module
table, assigns theadd
function to it, and then returns themodule
at the end of the file. This is a typical Roblox module script.
- You create a simple module script that has a single function,
-
The server script:
- The server script tries to:
- Access a
moduleScript
placed underReplicatedStorage
in the game's hierarchy. - Use
WaitForChild
to find themoduleScript
. - Use the
require
function to load the module. - Call the
add(4, 6)
function from the module.
- Access a
- The server script tries to:
Issues in your implementation:
-
Incorrect module script location:
- The module script should be stored in
ReplicatedStorage
if you need to access it from the server script. Ensure you've placed the module script namedmoduleScript
in the correct place in the hierarchy.
- The module script should be stored in
-
Forgetfulness in handling
require
:- The server script tries to
require(module)
, which is correct and will work only if you correctly reference yourmoduleScript
inReplicatedStorage
.
- The server script tries to
-
No printing or handling of the result:
- You're calling
module.add(4, 6)
in your server script, which correctly computes the sum of4
and6
(i.e.,10
), but you're not doing anything with the output. If you want to see the result, you must store it in a variable or print it out.
Example fix:
local result = moduleTable.add(4, 6) print(result) -- This will output: 10
- You're calling
-
Unclear reference to the mentioned "output 10" in the comment:
- The code doesn't explicitly print
10
anywhere. If you're relying on seeing10
in the output, you need to explicitly add aprint()
statement in the server script.
- The code doesn't explicitly print
Fixed and Complete Code Example
Here’s the full corrected code for both the moduleScript
and the server script:
Module Script:
-- moduleScript
local module = {}
function module.add(a, b)
local result = a + b
return result
end
return module
Server Script:
-- Server Script
local RS = game:GetService("ReplicatedStorage")
local module = RS:WaitForChild("moduleScript") -- Ensure moduleScript is in ReplicatedStorage
local moduleTable = require(module) -- Load the module
local result = moduleTable.add(4, 6) -- Call the add function
print(result) -- Output: 10
Conclusion
- If written and used correctly with the
moduleScript
stored inReplicatedStorage
, this code will compute the sum of4
and6
, outputting10
in the console. - However, your original code didn't include a
print()
statement, so nothing would actually appear in the output window unless explicitly handled.
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